This is a weird thought but I’m just curious if anyone else feels this way. I’m 39 and grew up playing games all the way back to the original Atari and I just feel weird about the term “beat” when it comes to finishing games. I don’t know why, but I just feel like it’s weird to say nowadays. I’m talking specifically about story based games, not puzzlers and such. It’s more like playing interactive movies nowadays and saying you beat it feels just …off to me. A game podcast I listen to, they tend to say they “rolled credits” on the game or finished it. I just feel like a lot of games nowadays it’s not about “beating” so much as finishing an experience. I dunno, maybe I’m just weird, but I am curious if it’s just me.

7 points

Yeah I get you. And honestly so few games these days have an actual ending anyway. Open world, sandbox, ancillary objective, and multiplayer games have changed the way we look at games in general. I can’t remember the last time I “beat” a game. I mean maybe a few months ago when I finished the main storyline of No Man’s Sky, but did I really beat it? No, I just finished one of the many quests.

Super Mario 64 is a game you beat. Most games today, you just don’t.

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Very much feel the same! “Beat the game” made more sense back when it felt like the game was trying to defeat you, whether that was for more quarters in the arcade or for more perceived value at home. But I switched to saying “finished (or completed) the game” a long time ago as the general nature of gaming shifted over the years. For story games with multiple endings, I might say I “finished it” if I don’t plan to go back and see other branches, or “completed it” if I got all endings.

I too am curious if this an age-related tendency or not, I’m in my 40s.

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4 points

I have adjusted my mindset instead of adjusting the terms themselves, for me. While completely getting everything that exists was and is still to “100%” a game, I have adjusted “to beat” a game to no longer be nearly synonymous with 100% because I ain’t got time for that anymore.

Instead I believe to have beaten a game if I get the main sequence credit roll and have completed as much non-main scenario content as I want to before I feel it’s tedious or stupid. Sometimes beating the game is strictly completing the main sequence because no extra content exists, are only achievements, or are so difficult that I simply don’t feel like investing the time into it (unless I want to. Shout out to God of War ps3 with the hardest difficulty + Valkyrie Queen side quest! Now THAT was a hard but fair and fun fight!).

I recently played through BotW finally so I can move onto TotK and I did all shrines, about 320 korok seeds, and some side quests and chains (like terry town) but I decided against doing the trial of the sword deep dungeon. I kept playing and doing things and didn’t get all shrines because I wanted to but instead had such a fun time that I got all of them because I just happened to continue enjoying the journey to all shrines. That subtle distinction means I keep playing games as content still exists and while I’m still having a good time.

When the good time ends, then I feel I have beat the game. And that’s good by me.

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4 points
*

I’m in my 20s and I’ve always said “finished the game”, I agree “beat” feels odd with the way gaming has changed nowadays.

Back then pretty much every game took dedication and skill to finish, so “beat” made sense

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1 point

Yes, I mean, some people don’t have the time or skill to play on harder difficulties and they just play on the easiest mode to experience the story. Did you truly beat the game if you do that? I’m all about play however you want. I sometimes replay games on easy just because I want to relive the story.

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3 points

I’ve noticed I usually say now “I completed the story” instead of “I beat the game.” With so many games now continuing even after the story or all the extra things you get through multiple playthroughs, it’s a pretty outdated term now.

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