It’s kinda hard to talk about objective fun in reviews, it’s the most subjective thing about entertainment. Some people play brutally crushing, soul-destroying survival games for fun
It is fine that it is subjective, but this is why reviews from a major corporation don’t make any sense. You want reviews from a large number of individuals so that you can get to know some of their taste to see if it is similar to your own. Then you can make a decent guess if you will also find the thing fun.
Not to mention these major review sites rate on a 7-10 scale which is kind of worthless. They are also effectively bribed by game studios so it is actually worse than worthless. It is actively harmful to finding out the truth.
You want reviews from a large number of individuals
This isn’t that helpful either. I end up getting lost because of all the different opinions. For example Starfield as a recent example, professional reviews are mostly positive but individual opinions are all over the place. I am left confused.
Yeah, and e.g. I don’t have much fun with racing game. Doesn’t mean the games are bad and other people, who actually like the genre don’t have fun. This is why you should know the reviewer and their tastes and biases to make a better judgement whether a game is for you or not from a review.
Notice how Sound Design isnt even mentioned on the meme. That’s how far down that is in everyone’s minds.
But it should because we’ve been suffering for over a decade of flat non surround or abysmal volume mixing. Dialog that is just too quiet while everything else is loud. But I guess as long as we have separate volume sliders in game that’ll fix it. If only every game came with em.
Also we’ve been pushing graphics all the time but Sound has basically tanked since the invention of the Sound Blaster AWE64 or something. What’s a sound blaster? Well kids we used to buy sound Cards for our computers much like you do GPU cards. That’s how much sound tech has stagnated. We had 5/7.1 setups in the late 90s had games with EAX support now everything is just whatever, play sound.wav. I guess Dolby Atmos is a thing but it’s a thing with a subscription fee.
TLDR: what about sound
As a professional generalist/gameplay programmer, imo sound isn’t far off from 3D graphics in terms of complexity, perfs issues and hardware fuckery. That is, if you want to do anything “fancy” with it, of course. As you said, the “play sound.wav” approach is way overused…
I do care about shipping the best SFX I can, and obviously so does our sound guy (who also deeply cares about mixing btw) but unfortunately, as opposed to graphics it doesn’t translate into better reviews/more sales in the execs’ mind so any substantial programming work in that area usually goes on the backlogged pile.
Ironically, I think that situation used to be better because there was a time where you basically had to have a dedicated sound programmer on the team since the software side was also a giant mess.
5.1 and 7.1 systems aren’t all that widespread, even in the music industry. Surround kinda sits in the same place vr does for me. It’s immensely cool, but it’ll never become standard due to hassle and lack of support.
Most of the recent innovation in sound has been trickled down from the music and film industries. Just a general increase in the capabilities of soft synths and a better understanding of foley, alongside dedicated in house recording studios have raised the bar of audio.
To be honest I agree with you that sound is overlooked, sound engineers truly are unsung heroes. I mean even when people point out the sound in a game, it’s usually directed at the composer.
“It’s a technical wonder, never seen before in the industry. Completely unique dialog trees and interactions with NPCs. Elaborate upgrade system. Crafting mechanics. Full open world sandbox experience. Planned DLC for the next 2 years. BattlePass”
Holy fuck I’m tired of this shit
I hate how every AAA game has to be an open world sandbox with loads of extra features. I just want a good story and strong core gameplay.
It’s just schlock that every AAA developer pads their ad campaigns with. You see those accolade trailers with cherry picked reviews toting it’s game of the year, claiming it “reimagines everything” or “sets a new standard” , when it’s a game built on a 12 year old engine that is showing its age.
Fun is so extremely subjective that some people play DESTINY and CoD for fun, it’s difficult to quantify in the time frame that reviewers are held to for each video game
Japanese game magazines use a collaborative scoring system for game reviews. 4 editors provide individual ratings and personal opinion of the game, and a combined overall score which is simply a sum of the 4 scores.
Only game I’ve ever come back to this much. Unlocked everything, still fire it up every so often to have a run or two and it still somehow feels fresh each time
Into the Beach for much the same reasons, made by the same studio. Phenomenal gameplay trumps all.