Okay so I have never been into the Souls games. The whole “brutally difficult” thing never appealed to me, and watching my friends play was enough to turn me off.

However I decided to take the plunge and try Elden Ring recently because of all the amazing hype. Tons of “I’m not a Souls gamer but I loved it!” kind of hype.

And it’s pretty fun! I get why it got so much love.

But I also, after a week or two of play, have identified exactly what I don’t like about Souls games. It turns out it’s not the difficulty. I grew up playing in arcades and on the NES so I’m no stranger to trying things over and over until I get it right.

It’s the damn death penalty. I cannot express the depth of my hatred of losing progress. Games with save points that are too far apart or games where you can lose items when you die, etc, are just the worst for me. And in Elden Ring, the stress that goes along with trying to get back to my corpse to get my money/XP back is stress I don’t want or need.

So I ask you all this: can you recommend a Souls style game with the fun gameplay loop but without the punishing death penalty? Does that even exist or is it just not a Souls game without that? I’d love the carrot of [learn fight, get better, epic win] without the stick of [now go grind low level mobs for XP, loser].

10 points

Interestingly I’d say Elden Ring is the most forgiving when it came to the “death penalty” you mention compared to all the other titles. There were far more rest points and things were so much more interconnected so you can stroll through/around most of the enemies to get back to where you died. Not always but a lot of times.

Also I found that really using your summons (especially mimic!) really helped with the difficulty. Also using magic makes life way easier. A lot of people just tend to go for the pure melee build which is making life really hard for yourself.

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1 point

Yeah, I have no pride about using summons for the boss fights. I figure I can be l33t and solo bosses on my New Game+ play through if I ever get that far.

I do have alt-itis bad in these kinds of games. I started with a 2h Strength build, tried dual wield, sword and board, pure int mage, pure dex sword/bow, and dex/int spellblade. So far my 2h build and my spellblade have been the most fun for me. As you mentioned, I realized that the versatility of the spellblade worked really well… the ranged magic trivialized some areas and having a melee tool let me hold my own when range wasn’t an option. I am starting to think I need a better dex sword than the Estoc/Rapier tho. The poke poke move set is really bad against groups.

ANYWAYS, I’ll look into the mimic!

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3 points

I did a int/dex build as well and loved it. I used the Demi Human Queens Staff and Moonveil Katana upgraded to the max, I may have switched the staff at some point but that took me very far. You should also look into the FP physik tears, especially the Cerulean Hidden Tear + Magic Shrouding Cracked Tear which makes it so easy to blast off some big spells for free and high damage. I especially recommend using it with the Comet Azur to wreck bosses right off the bat.

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1 point

Yeah Moonveil is on my radar but it’s a bit further into the game. I just beat Stormveil Castle on that character. I also am thinking about going for that Fire/Death sword that requires Int and Faith. I’d have to respec later for it but it looks fun.

I’ll look into those tears. Honestly, I forget to use the physik flask a lot. I have a thing in games about hording scarce materials in case I need them later, and ending up never using them. Single-use flasks fall squarely into that category. lol

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4 points

Dark souls 1 or the remaster is still worth playing. The map design is once-in-a-lifetime good. There is a pretty hefty penalty like in other souls games, but it’s just getting hollowed and losing some souls. DS3 is also good, maybe a more refined version of 1, but I personally don’t think the world is as cohesive with the loading screens.

The trick is to just get used to being hollowed all the time and spending souls asap when you get them. You don’t lose gear when you die, and gear is pretty important. The real progress comes from learning how to deal with each enemy though, and that comes from dying. I guess it sort of boils down to “git gud”, even though that wasn’t what I was trying to say here lol.

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4 points

Death is another obstacle in all the soulslike I’ve tried. I’ve learned to not put so much stock in valuing souls/xp as they come and go, but more important is upgrading gear/learning move sets

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2 points

Yeah I definitely try not to worry about it. But sometimes I find myself dying at the same spot over and over and that pile of XP keeps growing as I kill mobs to get back to that spot then die again and that just adds to the frustration and stress of dying in the same damn spot over and over! deep breath Sorry.

But yeah, I try not to worry about it but that yellow flower is always there taunting me…

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4 points

Dying and losing your runes in Elden Ring isn’t as big a deal as you think. The runes you collect from general enemies throughout the game areas are mostly inconsequential across the whole length of the game. The bulk of your rune income is earned by killing bosses, and there’s almost always a grace to spend those runes after you down a boss.

I used to get the same anxiety as you when playing Souls-likes. Once I accepted that losing my runes a few times is inevitable when navigating an area for the first time, that anxiety lifted and I could focus on just exploring and having fun.

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1 point

Thanks, I’ll work on that. You’re not the first person in the thread to say it so it seems like I’d be prudent to try.

It’s funny, this year I played a lot of a card game called Marvel SNAP. It has a ranked ladder with no unranked mode and I found that supremely stressful until I learned to just ignore rank. Once that happened, I had a lot more fun playing and, ironically, ranked up more. I was constantly telling stressed people on the subreddit that they need to embrace ignoring rank. Seems like a similar lesson applies here.

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3 points

Try celeste and super meat boy if you want a skillful platformer with low penalty.

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