So far, Starfield is an awesome game, but now I have an urge to pick up my character on no man sky, and I’m having trouble putting that game down right now.

Anyone else experienced this for example urge to play another space game?

28 points

No Man’s Sky is definitely not a game for everyone, but it’s impressive how close they have managed to get to their overblown initial promises.

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11 points
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What’s wild is that it’s still the only crafting survival game I’ve ever even remotely enjoyed.

Admittedly it was a couple of years ago (and then earlier this year) when a lot of new stuff had been added, but still.

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21 points

I literally bought No Man’s Sky while waiting for Starfield. I’ve been playing No Man’s Sky for two weeks now and I just can’t put it down because it’s so good.

Now I’m planning to wait to buy Starfield for at least 6+ months until the developers iron out the bugs.

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19 points

Now I’m planning to wait to buy Starfield for at least 6+ months until the developers unpaid modders iron out the bugs.

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8 points

Iron out the bugs? That would be an improvement compared to Skyrim.

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7 points
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Trying to get to the center of the universe in Perma Death mode was one of the best gaming experiences I can remember. It took so much dedication and patience to finally get to the end (hint, play the main quests).

NMS is the only game I ever got 100% on.

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18 points
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I keep trying NMS hoping to find a good game in there somewhere. I’m over 100 hours now, mostly because I’m a dork who likes collecting spaceships.

But all the mechanics – the crafting and movement and languages and even the terrain generation – are frankly pretty terrible. It’s like Hello Games intentionally hired people who don’t know how to design these things.

Why do all the space stations look identical inside? Why do I have to learn one single alien word at a time, including “a” and “the”? Why are there no rivers or waterfalls or glaciers or swamp basins? And why can’t I customize my ship appearance when the game itself can clearly generate one from a dozen random parts?

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3 points

Honestly I agree. I think it’s a great game though, at least what it has become, but I think I keep getting disappointed with certain things that are just an issue with the core mechanics of the game. There’s only so much value to adding tons of content if the game is dull at its core.

I have over 350 hours in NMS but every time I try to pick it back up I realize why I stopped before.

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13 points
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I posted a shorter version of this elsewhere in here but I’ve thought more and want to expand.

Disclaimer: I really like both no man’s sky and starfield. Gonna be down on both of them but I’ve got hundreds of hours in NMS and I expect to have hundreds more in SF, they are both good games, I have no regrets about buying either of them.

That said, I’ve realized that starfield is actually making me low-key kind of angry at NMS, for all the potential it wasted. It’s showing just how little extra depth NMS could have used (could still use) to be great. There are really only a couple fairly minor ways that starfield is better, and yet for me and I think a lot of people they spell the difference between “fun sandbox” and “awesome game”. Starfield is so shallow on all of these that despite being the first game to really deliver on the promise of an open world space RPG sandbox, it’s like a wish-dot-com version of what nms could be.

First, combat. Nms has all right space combat, nothing great but acceptable, but there’s no excusing its ground combat. There’s effectively one enemy, they’re not really designed to be fought most of the time, and they’re almost never involved in battles of any meaning. The combat overhaul added some mechanics but didn’t solve the problem… in a way it’s worse now because fighting seems like it could be interesting. How come when I find a trading post it’s never a ruin overrun by pirates, with scattered notes from the lost inhabitants, written in their native language so that if I can speak it I can read their sad story? Why don’t I ever find a detail of gek security bots defending the inner chambers of a crashed frigate? Why can’t I have a shootout with the crew of a frigate on board its procedurally generated interior?

That leads into the issue that there’s no story at all. People complain about the main quest of SF, but nms has one of the flimsiest, poorest written central plots of any game I’ve ever seen. That would be okay, but there are also no side quests. You can’t stumble upon an abandoned mine, or have a spacer randomly ask you to help break a blockade of their home system. There are a tiny number of very shallow fetch quests, but nothing with even a hint of effort in the writing.

I get a bit annoyed at starfield for systems not interacting. Like, i have a house, but I can’t build outpost buildings around it, eg. However, NMS takes that to extremes with how outpost building, village building, and frigate building all seem like they’re actively hostile to each other, as if coming from different games. IIRC even some of the outpost components won’t properly snap together if they’re from different ‘styles’ of outpost, although I may be misremembering.

Add to that that there’s also not a lot of gear collecting mechanics, minimal ways to display loot, minimal character customisation, and so on, and it’s just… sigh. Everything nms does feels like it falls just short of being amazing, but they get bored right before completing the last step to bring it all home and then they go work on another system that they’ll get 3/4 through and then abandon. I wish it had mods.

Meanwhile, starfield doesn’t do any individually thing particularly well either, but unlike NMS, it feels like I can do stuff with what I make. I can build a ship… and then take it smuggling! Or fight pirates! I can have NPCs on board and they’ll chat with each other while I’m flying around, and help run the ship! They’re not all well written, but they’re actually written, and do more than just stand around saying one line back at me. It’s frustrating, because honestly, taken on its own, starfield isn’t particularly remarkable (see how bland space travel is eg) but there’s nothing out there that’s actually gone the very obvious extra mile of “okay we have beautiful worlds to explore, what if now we put some things to do on them”

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2 points

Would you recommend NMS to someone who:

  1. Really wants to play Starfield but probably won’t have the necessary hardware for at least a year.

  2. Is an old Bethsoft fan, having played, and thoroughly enjoyed, every TES game from Daggerfall to Online, excepting only Battlespire and the phone games.

  3. Has been jonesing for some space sandbox for probably a decade at least.

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4 points

I’m not sure. It’s a good game, but the fun you can have in it is more Minecraft style than Bethesda style. If you want that, then it’s probably worth a try

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8 points

I haven’t bought Starfield yet but seeing the ship creator there really reinvigorates my thoughts about how if NMS has one too it would be amazing.

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7 points

I really hope starfield lights a bit of a fire under the NMS folks to fix some of their half-finished systems along those lines. NMS has procedurally generated ships, we’re just not allowed to tinker with the procedural generator to make our own for some reason.

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3 points
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I totally agree. I do genuinely enjoy NMS too. Plus the procedurally generated appearances also have different stats so you have to be twice as lucky to get what you want.

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5 points

I legit spent hours in the ship builder in Starfield, trying to come up with a new design for my ship

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