For anyone who hasn’t yet checked out the Nexus since the game’s release, an inventory UI replacement mod has already been out for some days. It gives you a way more compact and useful inventory interface with clickable columns that you can sort by, and most importantly the value per mass column. The most important item stat in Bethesda games.

Another thing you can do is add temporary columns of many different stats to compare your items. It also shows that quantity of an item you already have while shoping. And probably other things.

48 points

Pretty sad that they worked on this game for years, and a core part of the game was fixed in days.

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37 points

First time?

Oblivion, Skyrim, Fallouts… all of them had extremely basic UI inventories that were fixed by modders.

I’m starting to think they do it on purpose because they work close with modders already.

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11 points

I was going to say, has Bethesda ever made a good inventory management interface? It feels like they produce a minimally viable product because they know they can crowdsource a variety of options from modders.

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5 points

Don’t forget Morrowind. Being able to resize the UI to suit your needs was pretty handy, but in the end inventory management also was very basic. You could filter items on Weapons, Apparel, Magic and Misc, but that was it. Good luck finding that specific potion in your endless ocean of flasks and bottles after a good Alchemy session. 😁

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5 points

Hence the need for new dev leadership.

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4 points

Oblivion actually had a functioning UI, at least in relation to the others, it just had the UI elements at a size that you could see them from a mile away.

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3 points

Todd Howard has an alien brain so he thinks differently when it comes to UI design

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4 points

I don’t think Todd is designing the UI lol

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1 point
Deleted by creator
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33 points

Standard Bethesda

Design the whole game so that it’s equally bad on all platforms then rely on modders to make it functional on PC

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3 points
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And by standard, you mean bad outright. Bethesda doesn’t get away with QOL improvements that every other major game company figured out years ago.

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0 points

I really wish this was Howards swan song instead of Elder Scrolls 6. Bethsoft is in dire need of new leadership.

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4 points

I mean they are making games for literally everyone. It was only ever going to be a watered down theme park.

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2 points

lol seriously? they had 6 million people play starfield literally days after release and it was the highest selling game on steam before early access even started. theres no way they are in “dire need of new leadership” 😂😂

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10 points

The mod came out on the 5th, I wasn’t expecting anyone to make a similar mod THIS fast.
I went on to the Nexus to try to find a mod that wouldn’t at least improve the inventory UI a bit, specifically one that adds value per mass stat. I couldn’t believe my eyes when I saw someone had made SkyUI/FallUI type of mod already. The mod author is fucking insane for being able to make the mod that fast.

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3 points

Seriously! Either Bethesda gives modders a sneak peak, or the UI code for Fallout & Starfield are pretty similar since they’re on the Creation engine.

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0 points

I would say it’s because it’s basically the same game as fallout 4. It feels dated and like it’s just a skin/mod of FO4. The 2 hours I have played are good but still doesn’t feel revolutionary.

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8 points

I don’t remember how long it took but I had SkyUI on my first playthrough at launch of Skyrim.

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4 points

There’s a reason why people said things like “are you ready for the new modding platform from Bethesda!?”.

It’s actually very similar to Reddit and their mods, well former mods anyway. Profiting off of free labor.

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23 points

This mod is so fucking nice to have. There’s a couple minor uninpacting bugs but it’s a huge improvement imo.

I’d love if the dev ended up making something similar for the ship builder. I wanna see manufacturer, mass etc on one screen.

Why they fuck did they think it was a good idea not to let out the stats you actually need to know for your ship considering the complexity of building a ship. Why would we want to have to hover over wax item and go back and forth a billion times? Is this where they get their game time calculations from?

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7 points
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I’d love if the dev ended up making something similar for the ship builder. I wanna see manufacturer, mass etc on one screen.

Yeah same, its UI was one the big reasons I noped out of the ship builder at first haha

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8 points

It’s a pain at first fs. Yesterday was my first day fucking with it and spent a few hours fuckin around.

One shortcut I kinda pieces together was that same prices = same stats but the main thing is being able to see thrust, mass, and manufacture all of which are of course behind a mouse hover lol

I do have to say this feature in general is pretty cool. Love the ability to “figurine” my ship together. Space engineers has a similar mechanic for all vehicles but you gotta do it “Lego” style and do it literally brick by brick which can be unnecessarily tedious.

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4 points

Thanks for the info.
Personally one thing that really annoyed me in my first galnce at the ship builder was not being able to rotate pieces by 90°, I’m not sure how much of an actual gripe it actually is but there was a cargo hold that I had space to add on the back of my ship but couldn’t because it wouldn’t it’s a side-piece and wouldn’t snap to the back. Maybe there’s an equivalent back-piece, idk, but still.

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2 points

Can’t see the stats and can’t see for example what workbenches ship parts contain… this is making me real tempted to learn modding.

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1 point

Could be fun you’ll never ever know until you at least give it a good solid few tries

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13 points

Some silly UI oversights i’ve found:

  • absolutely no way to tell what magazines you have and the effects
  • with the powers - I can’t tell which one I have equipped or if I have enough mana or whatever it’s called to use it
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5 points

Your “mana bar” is the blue line over (under?) your HP bar.

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1 point

Yes, but do i have enough mana to use my skill right now? It doesn’t really tell you.

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6 points

I guess it does by not letting you use it.

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4 points

My biggest UI gripe has to be the lack of a Contraband menu, instead you have to search through all your gear looking for a tiny yellow or red tag.

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2 points

Yeah i just don’t bother picking it up (at least after the first time). The money isn’t really worth it when you could just loot spacesuits or guns etc.

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2 points

Which is hard to do when quick looting because you can’t see the tag, the whole contraband system is such a pain.

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2 points

Yeah, I would like to see an overall list of buffs from magazines for sure, but good news is you don’t have to keep them in your inventory to apply!

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13 points

This mod made a significant difference in how much I enjoy the game. I spend far less time in menus thinking what to drop or keep when I’m encumbered.

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5 points

Being able to sort by columns. Being able to see the value of something based on its weight.

Being able to quickly scan for food, meds, xp boosts.

Being able to see how much weight in each category.

This mod is easily a required install.

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12 points

If you only do one mod this is the one, the native inventory screens are fucking atrocious

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1 point

Being a Microsoft subsidiary they could just have bundled Excel for inventory management and even that would be a better one than what we have.

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