It is quite interesting how games came out in the past that never got updates. Now you install a game and the first thing it does is downloads updates for a day before you can play.
Games are far larger and much more complex, its hard to plan for what goes wrong in production for these games.
Limitations inspire creative solutions
As a hobbyist game dev, can confirm I am basically just splashing around cluelessly making a mess.
I’m loving that some small teams also manage to make products better than AAA firms in terms of performance. BattleBit has been a blast to play with 127v127 players, and it runs so well. I know the graphics aren’t as intense as other games, but that takes a backseat for me when the game has practically no performance issues and is satisfying to play.
In the eighties we dealt with a few kilobytes, only dreaming about megabytes…