I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.

While it was not a Cyberpunk-grade overhype, I think it must still have been overhyped. Because if you see it as Skyrim with better graphics, it is pretty much what you’d expect.

Some of the common criticism seems to be intrinsic to the sci-fi genre. In Skyrim, you walk 100 meters and then you find some cave or camp or something that a game designer has placed there manually with some story or meaning behind it. And as a player, you notice that, because most locations in Skyrim feel somehow unique. Even though for example the dungeons have rooms that repeat a lot. Having a designer place them manually with some thought gives them something unique.

In interstellar sci-fi, a dense world like this is simply impossible. Planets are extremely large so filling them manually with content is simply not possible. And using procedural generation makes things feel meaningless. Players notice that fast. So instead, Starfield opted for having a few manually constructed locations that are placed randomly on planets, unfortunately with a lot of repetition. But that is a sound compromise, given the constraints of today’s game development technology. The dense worlds that we are used to from other genres simply don’t scale up to planetary scale, and as players, we have to get used to that.

6 points

Damned if you do and damned if you don’t. Create a handful of small, dense “gamefied” worldspaces and people will complain that the world is not big and open enough and that it’s not realistic or immersive to have such small and dense “planets”. Create thousands or trillions (in case of Elite:Dangerous) of procedurally generated planets with realistical amounts of POI-s, and people will complain about boring, sparse worlds with little to do on and where it takes too much time to go anywhere. Try to hit a middle ground, and people will still complain.

Same thing with spaceflight. In Elite you can fly seamlessly everywhere in a system. Only real loading screens are jumps from one system to another. People complain regularly about long travel times (average being only a few minutes), how travel is not gameplay and how “boring” it is and that instantly warping from planet to planet would be so much better. And then people complain about warping mechanics in Starfield.

The developers can never win with the internet-dwelling “gamers” with these sorts of games. There will always be a very loud minority who complains that the game is not what they imagined would be their perfect game. Bear in mind that most people who like the game are busy playing the damn game and not leaving reviews.

As for overhype, oh, there was so much of it in space sim circles. People seriously believed that Starfield will be killing Elite and Star Citizen in one fell swoop. Of course, most of these people were already discontent with Elite and Star Citizen and when Starfield obviously didn’t fulfill their wishful thinking, they’re now even more discontent and loud.

Me personally? I’m waiting til I can get a new GPU so I can start tinkering with spaceship builds (really love the NASA-punk aesthetic, especially the interiors), guns and suits. And Starfield seems to have perfected jetpack combat, one aspect I really like about Elite, but which is kind of limited there (can’t swap jetpacks, and the combat suit has a crap jetpack even after upgrading it while the suit with the good one is not that suitable for combat). Can’t wait to make my Mobile Infantry build operating from a Firefly-class ship🙃

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7 points

Not sure why you got down voted. You hit the nail on the head. I like elite but stopped playing after “mile wide and inch thick” syndrome became clear. I never got into star citizen because even though I got a ship it always gave me problems to run.

Slightly off topic rant: people talk about “space sims” like its an actual thing you can simulate (uhhhh we haven’t invented that stuff yet sir) and it drives me crazy. I like flight sims but even when I know the real thing is more difficult and complex I know the dynamics have some relation to reality unlike a super magical warp drive thing.

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3 points

Kerbal is a space sim. Engineers might be too.

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3 points

Very good point. I meant that calling elite and star citizen sims seems silly to me

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7 points

I feel like you’re straw manning the issues with the game. Sure some people are disappointed by the lack of depth in the setting. But there are PLENTY of other things to be not like: primarily in my book, the game should be called “Loading Screenfield” since you spend more time in loading screens than anywhere else.

There is a pretty big thread from a few days ago where people discuss the things that are underwhelming about the game. Overall, it’s not a bad game, but not great either. Considering the number of actually great games it’s competing with right now (looking at you BG3 and soon Cyberpunk Phantom Liberty), I think it looks even more meh in comparison.

I think the Steam rating seem pretty spot on.

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1 point

the game should be called “Loading Screenfield” since you spend more time in loading screens than anywhere else

Not going to argue whether there are too many load screens before I can upgrade my PC and play it. What I will say, though: Starfield is not exactly unique in having lots of load screens, and I think that limitations of Creation Engine play the main part. Travel in Elite is also a load screen after every minute or two if you need to travel to any star system more than a few jumps away. Same goes for X3, which consists of roughly 50x50 km sectors connected by warp gates (loading screens) and in early game you’ll need to always go through many sectors to reach anywhere.

Considering the number of actually great games it’s competing with right now (looking at you BG3 and soon Cyberpunk Phantom Liberty), I think it looks even more meh in comparison.

Depends on whether one considers these (unarguably good, especially BG3) games as competition for Starfield. I think competitors to anything should be considered in the genre of that something–eg Infant Annihilator is not competing with Purple Disco Machine, they’re just so wildly different things. I’m a big space ship nerd and for me neither BG3 nor Cyberpunk is not even remotely competing for attention. The competition to Starfield could be Elite, Star Citizen, No Mans Sky, X4. Either Star Citizen or No Mans Sky are maybe the closest competitors thematically.

Elite is the main competitor for me, and has excellent space flight mechanics, plus is the only game in existence to have a 1:1 scale simulation of the Milky Way galaxy. Starfield has arcade-y space flight (more of a space shooter than space sim), but seems to have done the on-foot gameplay better than Elite–especially when it comes to on-foot exploration and the life on planets. Starfield also has ship interiors and the ability build ships from ground-up. All of of this fills the niches Elite lacks, so in a sense they’re more complementary than competitive.

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4 points

Starfield is not exactly unique in having lots of load screens

Two things: First, that in NO way makes it better.

Second, I haven’t played X3 in a LONG time, but X4 has a similar structure of warping between systems. Thing is, there isn’t any load time when you warp. You’re not looking at a 5 second animation followed by a black loading screen for another 5 seconds just to travel from a planet to its moon. You also have to fly to those jump points, so you get to actually fly your ship. In Starfield, you just point at a blue dot and then load. Arrive in your system, get scanned, load some more. Etc.

I think competitors to anything should be considered in the genre of that something

Interesting. I don’t actually think of Starfield as a space flight game since that’s such a minor part of the game and you don’t actually fly much, you mostly load screen between areas. I think of Starfield as an RPG with some space flavor, which is why I compared it to two other RPG’s. You’re mostly quick traveling between locations and then talking/role playing. The space flight is a (sadly) minor part of the game.

In fact, I think Elite is a terrible comparison. But I get that the niche seems to be your jam so I get why you’d want to compare and contrast the two.

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2 points

Turns out that people really like to complain.

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-3 points

I keep seeing this “Skyrim in space” moniker from the people who are lukewarm yet still positive about the game. I’d argue you can’t even say that. From what I’ve seen, the game is a regression in a lot of ways. Skyrim and other earlier BGS titles are superior products.

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9 points

Person who hasn’t played the game weighs in

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1 point

Yep. Saw what I would be buying and didn’t waste money. Funny how that makes me the dumb one in your eyes?

Gotta have that credit card number locked in by the E3 launch apparently.

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0 points

You can’t really form an opinion of a game you’ve never played aside from surface level or opinions from others.

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It literally has the same mechanics and systems simply shuffled around, rebalanced and presented differently.

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5 points
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Deleted by creator
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1 point
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They don’t have to make a game based in reality. They could have made their own system where the planets are small and filled that handful with lots of stuff. They chose to make real systems and have huge planets, it doesn’t matter if there’s 10, 100, 1000 planets if they are all barren and empty. The approach they took wasn’t good for a bethesda rpg, they need the hand crafted world where they can keep things popping up. That’s just the start of the problem with the game though, it is far too similar to their existing RPGs, I get playing it safe with a formula (I mean Larian do too), but you have to have great lore and story to back it up if that’s what you want to do. Bethesda made no attempt to disguise it, it is as shameless as Ubisoft’s rehashed games. They need a new engine if that is what’s limiting them.

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10 points
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There’s the problem. You bought a BSG rpg wanting it to not be a BSG rpg. They will always make this style of game. If you want a different style of game, they will disappoint you.

Ive been playing BSG rpgs since Morrowind, and so I got exactly what I was expecting, with some cool extra bits on top. And as such, I absolutely love it!

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-1 points

I didn’t buy shit. I avoid triple A games cause they all the same disappointing overhyped crap.

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5 points

Ah, so you don’t even know what you’re talking about anyway. Good grief.

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3 points

They chose to make real systems and have huge planets, it doesn’t matter if there’s 10, 100, 1000 planets if they are all barren and empty.

Barren and empty worlds have their place in such game. If nothing more, you need contrast between lush worlds and empty rocks/iceballs to make the former stand out. I think I can call myself an Elite vet at this point with 3000 hours in, and all the landable worlds, of which there are literally more than a trillion, are barren. They still offer gorgeous views and are essential for creating the appropriate artificial lonelyness of virtual space exploration. Also, geology spotting, jetpack mountaineering and base jumping can be a fun activity during long expeditions.

Also, barren worlds will be the playgrounds for modders. Skyrim had a problem that squeezing in modded larger playerhomes and settlements was often really hard task and created tons of incompatibilites. Basically no such concerns in Starfield.

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2 points

Even the less barren ones you walk 900m to a cave, just to find like 2 corpses in there. Barren worlds are useful for the reason you mentioned, but they didn’t need 1000 planets that they clearly struggled to do anything with.

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2 points

it is as shameless as Ubisoft’s rehashed games.

People keep saying this but I’d say at worst Ubisoft does games in pairs, occasionally trios. If you play AC: Odyssey and AC: Black Flag, I assure you they will be VERY different experiences. Mechanics/combat alone are a huge distinguishing factor.

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-3 points

Yeah, cause Black Flag was from the end of the time they actually made games and Odyssey is in their prime rehashing era.

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5 points
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spoiler

sadfasfasdfsa

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1 point

Why would it matter if they have huge vast empty spaces vs. still huge but comically looking empty spaces? That argument just doesn’t make sense and I heard it so much from the whole Elite vs Star Citizen debate already. No, those smaller planets aren’t filled with more interesting things because they’re smaller, the gaps between points of interests are still procedurally generated and just as empty as the other game. But after seeing realistically scaled planets it makes even SC planets look like cartoon planets, sort of like the ones from NMS. It just doesn’t look right. There’s just no gameplay benefit to it.

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9 points

“Not recommended. This game is so boring. 150 hours played”

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6 points
*

You can’t fault them for not giving it a fair chance.

I played for about 25 hours before I gave up.

Those 25 hours were mostly me waiting for the moment when it would finally get better. The moment never arrived.

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-1 points

I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.

If you care so much about what others think you probably aren’t enjoying it as much as you think.

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