To say it’s been a bad week for Unity is the understatement of 2023. First they announced a terrible new Pricing scheme, then their customers revolted, as the week goes on though, it gets worse and worse for Unity, from threats from an employee shutting down their offices, to more studios threatening to leave, to scummy secret changes to their terms of service and back door deals with clients to get around the Unity Runtime Fee in an attempt to bury a competitor.

53 points

One gripe I have with this video is that he said the situation at the unity office - namely the supposed death threat by an employee against their employer - was “understandable”. It absolutely isn’t understandable. No matter how shitty your tech CEO is, unless they happily throw puppies into a wood chipper in the office, death threats are definitely not understandable.

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-4 points

Active evil vs passive evil.

What’s the difference between puppy-chippers and starving out families with policy changes?

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1 point

I wonder now whether that means that you feel that egg industry CEOs deserve death threats…

https://youtu.be/udSiluTAOaQ?si=QF7odI0WUCXdUmWS

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24 points

What if they only indifferently throw puppies into a wood chipper?

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8 points

I’m ok with it then

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8 points

Man, i’ve missed this. 😂

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7 points

They still shouldn’t do it in the Office. They should do it at home, like all others puppies-in-wood-chippers people I know. Boundaries, Karen!

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6 points

Agreed

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10 points

I assumed the threat was from a developer whose life’s work is ruined by these terms. I wonder what the employee’s motive was.

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5 points

I presume a day off work.

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1 point

Boss needed a bomb threat called in

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4 points

Reddit 2.0

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3 points

Twitter 3.0?

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1 point

X 4.💩

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8 points

Anyone know off the top of their head what the price difference is between Unity and Unreal now? And are there Unity engine alternatives that people can seek?

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34 points

there is no “price difference” they use a completely different pricing model, unity is SaaS, and moving to pay per install. Unreal is free, if you make more than a million dollars then you have to pay 5% royalties to epic.

there is no equating the two

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3 points

Wouldn’t the new Unity pricing model be somewhat comparable to the current Unreal pricing model?

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8 points

Not necessarily. Unity says they’re charging per initial install once you break $1M (they walked-back on the “every” install bit), but Unreal takes a cut of your royalties once you break $1M, so it’s still hard to really compare them properly. If you’re making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.

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8 points

Unity is charging per install (not per sold unit), so technically developers can owe Unity more money than they make.

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5 points
*

They’re pretty different.

Unity is planning to charge a flat fee of $0.20 per install over the entire life of a game. A Triple-A developer can release a game for $70 and it earns ten million dollars. Assuming every customer installs the game maybe three separate times on average over their lifespan, Unity’s gonna take maybe about $85,000 in total in runtime fees. If the game had been developed in Unreal, Epic would have taken $450,000.

But let’s say an indie dev makes a great game in Unity, sells it for $5, and it goes viral (like Vampire Survivors). They make ten million dollars, Unity takes 20 cents per install, and assuming the same install rate, the bill comes to $1.2 million, over 14x what the AAA developer is paying. Epic would have still charged $450,000.

With the AAA example, Epic’s 5% may seem steep for games that cost a lot per unit, but at least when a game stops making money, they stop charging money.

For Unity’s runtime fee, though, as people buy new PCs/consoles/phones and install their library of games to them over and over, the developer keeps getting billed with no profit coming in. Effectively, the more games they have out there in the wild, the greater a financial burden a developer has. They’ll be living in fear of some Reddit post sending 10,000 people in /r/gaming down a sudden nostalgia trip and wake up to a $2000 bill the next day with seemingly no explanation.

And this is to say nothing of the problematic nature of how Unity would even accurately assess the install count of a game, or differentiate paid copies from promotional or pirated copies (which I doubt they will). Or if a developer wants to bankrupt a rival developer, how they could just rent a click farm in Malaysia to install a game over and over again and rack up a bill too high to afford.

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12 points

They’re just different pricing models, not different verticals. Unity is still cheaper, but incurs significant risk now. Whereas Epic will take their 5% after $1M, Unity has no revenue split. However now that they’re charging per install, devs need to be sure their marginal profit clears this bar. No one is sure their pricing model works before launch, so I think this risk is unreasonable.

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17 points

Pretty sure godot is pretty up there from what I hear but that’s the extent of my knowledge.

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-3 points

Is Godot a full engine? I thought it was a UGC platform (like Roblox)

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1 point

I have literally no idea. It just pops up left right and center so it seemed it is a competitor.

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12 points

It’s a full engine! It specializes in 2D games but their 3D support is growing rapidly, just not up to what Unity and Unreal offer right now. Here’s a showreal they did for games released using Godot last year: https://youtu.be/UAS_pUTFA7o?si=QuPq6hByt-lve-vg

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2 points

Godot is a full engine, I would position it in the market somewhere between Unity and GameMaker Studio. It is capable of making 2D and 3D games, though there’s some things Godot lacks, for example the asset streaming capabilities that allow for large seamless open worlds without loading screens, they’re working on that.

Godot runs on WIndows, Mac, Linux various BSDs, and they’re working on an Android port. Godot games can be exported to Windows, MacOS, Linux (and thus SteamDeck), BSD, Android, iOS and the web. Godot games can be ported to consoles, but Microsoft, Sony and Nintendo are really fucky about licensing. The way you would go about publishing your Godot game to Playstation, Xbox or Switch is to work with a porting company who specializes in such things.

Fun fact: The Godot IDE is itself a Godot “game.” The Godot editor runs in the Godot engine and is built from UI tools available to end users; this makes it pretty easy to create tools and extensions to customize the editor to your team or project’s needs. It’s also a practical demonstration of how robust Godot’s UI creation tools are; I’ve been toying with the idea of building a woodworking CAD program in Godot.

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16 points

Godot is great at 2D and would be a great replacement for those games but lacks a lot of 3D stuff Unity users would miss. If someone is doing a 2D game tho… Godot is a fantastic option to go with.

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5 points

Thanks for elaborating.

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20 points

Holy shit, I had no idea about that whole quid-pro-quo bullshit. That’s crazy. Also, that’s definitely super illegal.

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166 points

Am I the only one that wishes these video posts had some text explaination for those of us at work and unable to watch videos in the middle of the office?

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-24 points
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Deleted by creator
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-5 points

I don’t own any airpods. Is Apple discipleship so strong that we all just assume everyone has the newest tat?

Quick, check your iPhone…

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-3 points
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Deleted by creator
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-4 points
Deleted by creator
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7 points

hipsters who hate everything Apple

If anyone needed conclusive proof that the word “hipster” is now functionally meaningless, here it is.

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-3 points
Deleted by creator
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1 point

This is conclusive. Time of death 11:41, September 15.

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2 points

Have you considered that plenty of people probably find your advice stupid and condescending regardless of saying the word “airpod”?

Or that the word airpod was also unnecessary since you already said headphones?

Apple defaultism is pretty dumb on its own, but it’s hardly the biggest problem with your comment.

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-4 points
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Deleted by creator
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4 points

Some of us here didn’t grow up in the YouTube generation, where what could be a one minute read has to be turned into a ten minute ad-riddled video with over the top voice acting, “artistic” shots, and useless transitions.

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2 points
*

Doesn’t this? (Jerboa) image

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4 points

Yeah it was added by op. (thank you op!) Very kind

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1 point

Yes, they did, but I meant the link summary under the link, not the text body. Unless that is also made my OP.

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17 points

I’ve found this useful: https://www.summarize.tech/

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5 points

Nice tool

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5 points

If it does what it sounds like, it really should be integrated directly into Lemmy or Lemmy clients.

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2 points

That’s one for the bookmarks. What an incredible site.

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3 points

looks very useful but the description is pretty sus haha

Get a summary of any long YouTube video, like a lecture, live event or a government meeting. Powered by ChatGPT.

government meeting?

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3 points

Parliamentary debate or similar?

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71 points
*

Done 👌

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13 points

Excellent work srgnt

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13 points

Thank you!

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8 points

I’ve had that thought about 6 separate times this morning sitting at a hospital. I miss RIF showing me the link before I go to it.

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