We’ve made it through another week, and for many of us (in the states) there were days off! So… whatcha (been) playin!?
Newest Releases:
- EchoBlade (July 4) [PS5, XSX, Switch]
- Garlic (July 4) [PS5, XSX, Switch]
- The Setlers: New Allies(July 4) [PS5, XSX, Switch, Luna)
- Necrosmith (July 6) [PS5, Switch, PC]
- Gylt (July 6) [PC]
- Scarf (July 6) [PS4, XSX]
- The Legend of Heroes: Trails into Reverie (July 7) [PS5, Switch, PC]
Happy weekend!
Not a new release, but I’ve sank my teeth firmly into Super Meat Boy since I’m trying to work through my backlog on Steam. Bought it years ago and after playing the first world, I ended up dropping it since I was bad and it was too hard. Now I’m playing through it again since with my Deck I can grind out levels on my work break. It makes a really good, satisfying pick up and play title for me. The tough as nails, die 100 times til you get it right style has finally clicked with me and it’s awesome.
Currently working on Chernobylite. I am also working on Cyberpunk but that seems like it might be long and I worry I won’t have the time to enjoy finishing it. I played AC Valhalla before this and I was ready to be done 20 hours before the ending.
I’ve started playing Monster Train, as my mate recommended it to me as being like Slay the Spire, which I loved. It’s not really grabbed me yet, although there are some nice features and mechanics.
Other than that, I played a couple of rounds of DMZ for the first time in months, and I feel I could get back into it if I can get my friends to revisit it too.
I never got deep into StS, so it’s possible I don’t get what a good run looks like, but I’ve always felt like StS is about eking out a win by the skin of your teeth and careful choices - MT, by contrast, is more all or nothing. You’ll either wipe before you make it to the final boss or you’ll breeze through it without breaking a sweat.
MT is about building the most broken combos you can - it doesn’t always work out that way, but there’s nothing sweeter than taking down the final boss 3 turns early.
I highly recommend the expansion: the shards mechanic adds a really great push-your-luck mechanic. Originally I was wary of taking more than 10 or 20 shards over a run, because it makes each fight harder, some in some particularly frustrating ways, but a good infusion or the right upgrades on a card can make a failing run into a winner.
My daughter randomly decided to play Uncharted 4. We’d never seen the games before. Wow it’s been a blast! Frequently adds new mechanics, pretty fluid, the cut scenes are great, the fast action moments are intense!
Will we love the other ones, or is 4 unique?