44 points

I would be surprised if it released in 2026.

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31 points

Shit, if they haven’t started it yet, it better not be coming out in 2026. I want at least four years of peaceful development without them rushing it and burning out the devs. I want good stories and plenty of werewolf content. And no gamebreaking bugs like Cyberpunk, whose campaign got glitched for me.

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27 points

And no gamebreaking bugs

…with Bethesda? You’ll have to wait for the community patch.

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11 points
*

To be fair a game like elder scrolls might even need a whole decade of proper development to avoid gamebreaking bugs, Skyrim took 6 years and we got the civil war quest line…

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7 points

If there’s not plenty of werewolf content I’m sure modders will fix that. “Other” kind of content too I’m sure. :3

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5 points

As much fun as werewolf penis is, I want real story development, haha. Questlines, explore the affliction, marginalized werewolf underground societies, maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures? I feel like there’s plenty to explore aside from the yiff and relationship type stuff!

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3 points

Haha yes this is fair.

maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures?

It was some time ago but I’m pretty sure I did a quest in The Elder Scrolls Online that had something like this… Not sure where it was but it was a good side quest with its own hidden area

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27 points

The Elder Scrolls is the best series I’ve stopped caring about.

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21 points

Hehe. ES6 may become the longest/farthest postponed game since Beyond Good and Evil 2, the later now saying it will be released in 2025… maybe 😂

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17 points

Baldur’s Gate 3 comes to mind. It was announced in 2002 and launched in 2023. They even had to cut all the content about black hounds.

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7 points
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But bg3 black hounds wasn’t Larian. That was Blackisle and it got canceled. It wasn’t the same game or the same studio.

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3 points

Yes… that is the joke.

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15 points

Star Citizen might take the cake, I say as an original Kickstarter backer of Star Citizen.

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3 points

What’s the current state of that? Haven’t really kept up with SC news for years mow.

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8 points
*

Most resources have been diverted to the single player campaign for a while. (Squadron 42)

They communicate what is being done for the persistent universe (Star Citizen) but it’s a slower trickle of features due to the resource allocation.

Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.

The next big information dump is scheduled for October at the convention that’s coming up.

They’ve given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.

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6 points

They have decided to adjust all development focus on being able to stimulate the perfect realistic animation of a poop crowning out of an in-game dog’s ass.

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5 points
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It’s still moving towards completion. At a snail’s pace but it’s moving. To their defense they’ve done some really cool tech with the game engine and stuff but idk if that justifies the timeline imo.

My money is spent regardless though, so I’ll zoom around in my leather interior ship whenever it does release.

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2 points

Same as usual…

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11 points
*

The previous world record holder before BG&E2 was Duke Nukem Forever which took 14 years to develop and 9 years from the initial announcement in 2001 to the release in 2010.

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6 points

Half life 2 episode 3 is supposedly still in the works and supposed to have been out in 2007. You might argue it was cancelled in 2011 when they announced half-life 3 was in development. Half life 3 has yet to be officially cancelled and leaks came out a few years ago of it being an active project.

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17 points

Oh goddamnit, another creation engine game?!

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18 points
*

a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it’s the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches

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16 points

I’m out of breath from reading this.

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2 points

then breathe

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1 point

A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.

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4 points

bethesda is not making a whole new engine from scratch that just isn’t happening if they switched engine it’d probably just be to a licensed engine like unreal and that sucks for mod support the reality isn’t creation engine vs a from scratch in house engine that supports modding just as well but with less jank it’s creation engine vs unreal or something else maybe but not in house and there’s no other engine out there that currently exists that’s as good for modding

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10 points

We used to blame the Bethesda jank on their last engine, Game ryo. Safe to say that it’s not the engine at this point.

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31 points

Creation Engine is based on Gamebryo.

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4 points

Then making a new engine won’t fix the problem, because it’ll just be based off creation engine.

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4 points

The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.

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Gaming

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