67 points
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I’m one of those people that uses DLSS, because I’ve got a large fancy 4k monitor that is big enough that is looks like shit at lower resolutions.

DLSS is better than nothing but it’s no replacement for native rendering, it introduces a heap of visual anomalies and inconsistencies, especially in games with a consistent motion (racing games look like shit with DLSS), so I tend to be having lows of 50fps on medium before I’ll even think about DLSS.
I’m also pretty sure Nvidia is paying devs to have it on by default, because everytime it’s patched into a game they clear all the current graphics settings to turn on DLSS, at least in my experience.

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34 points
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I hate how AI upscaling looks and I really don’t get why everyone seems to be gaga over it. In addition to the artifacts and other weirdness it can introduce, it just looks generally like someone smeared vaseline over the picture to me.

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10 points

That’s not inherent to “AI upscaling” as a process. ESRGAN for example is pretty good at upscaling pictures while keeping the quality.

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1 point

I’ve tried upscaling with ESRGAN as well and it has similar problems. It messes with the original textures too much. For example, it made carpet look like a solid surface. Skin looks too smooth and shiny. That kind of thing.

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15 points

Just play in 640x360 and squint your eyes like we used to in the CRT days.

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5 points

Or 1600x1200 when most LCDs were 1024x768.

CRTs really have gotten a bad rep, although they were great for a while still, after LCDs came on the market

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4 points

they were great for a while still, after LCDs came on the market

and they are still great, if not better. I’d take a high-end CRT over a modern LCD any day.

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1 point

If you were gaming at 1600x1200 you either had a supercomputer, or you were gaming on a machine built after 2000.

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5 points

CGA used to be good enough, you kids with your fancy pixels are just spoiled.

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4 points

Look at fancy-pants here rendering four colors at a time!

In my day we had green and black. And we were greatful for it!

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1 point

*Cries in 320x200

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5 points

This is a big part of why I’m sticking to 1440p for as long as it’s a viable option. Not like my imperfect vision with glasses on would benefit from more PPI anyway.

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57 points

Another excuse to release overpriced weak GPUs

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48 points

Why is native gaming out and dlss here to stay? I hate the feel and look of dlss and fsr.

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46 points
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Because Nvidia wants an excuse to continue price gouging consumers on midrange cards.

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16 points

Because the largest gaming GPU manufacturer in the world says so. Unfortunately they have the clout to drive this narrative to devs who will accommodate them because devs dont want their game to look like shit on an Nvidia gpu.

I think that these technologies are still very new. Nvidia arent going to let us know what their skunkworks is up to and what the next generation of the tech is going to look like.

I live in hope.

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41 points

It’s not a prediction, {Company} will simply push whatever future that benefits {Company}.

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30 points

Its here to stay since people cant afford overpriced GPUs.

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8 points

I have an overpriced gpu and still have to rely on DLSS

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3 points

I’m still on the generation prior to the ones that can benefit from DLSS

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