How did we get here?
You didn’t need to wait 3 years to enjoy it. That’s on you.
CP77 was already a great game at launch. I am sad that so many games are barely in beta state at launch, but CP77 wasn’t an offender.
I consider this new launch a 2.0 or remastered edition. It didn’t need it, but it’s good it got it.
You don’t need me to post the parade of gifs showing how broken and beyond the veil broken it was at launch. Recall it was so broken that Sony had to remove it from purchase. I hate this revisionist crap.
Sony only removed it because there was a mass-refunding problem since CDPR told people they had to contact Sony to get refunded, while that wasn’t Sony’s policy. Had nothing to do with how broken the game was (which it was).
Pretty simple root cause analysis to conclude that the game’s brokenness was the ultimate reason though. Like, why was the game being massively refunded?
This is the new narrative for Cyberpunk 2077. I’m guessing cdprojekt greased some palms ahead of the new DLC release.
But make no mistake, and don’t fall for it; cyberpunk is still a wholly buggy and unfinished game with extremely janky mechanics that will never be patched out.
If and only if you can overlook such issues, and I know from personal experience some can, should you consider paying for the new DLC.
It was a great game at launch, and it’s an even better game now. It runs like butter. Choose to not play for whatever reasons you have, but it is still a great game.
Well you got here by waiting 3 years to play a game that was perfectly fine about a month post-launch.
As someone who played on launch, with less than “best” specs - it was fine. I had the odd T-posing NPC or texture flicker, but I had decent frames almost everywhere and had a blast with a great game.
Starfield is currently a 4-5/10 game and by the time Modders will be done with it, probably a 9/10 game (10/10 if someone mods the whole main story out of the game).
But that’s not what modders should be wasting their time on. They shouldn’t be fixing the game.
Besides, the changes and oversimplifications Bethesda has made to the engine and the extraordinary announcement that the modkit will take a year to be released, will vastly delay the amount and quality of mods that will be released for the game.
Baldur’s Gate was a 7/10 game on release, mostly due to the issues with Act 3. But they took all of a few weeks to fix the vast majority of major issues and bring the game upto 9/10. Every patch and hotfix they released fixed thousands of small and large issues.
Meanwhile Bethesda announced updates right after the game released, fixed like 4 progression breaking bugs and nothing else.
10 days after announcing they were working on bugfixes and patches, not a goddamn peep, not a single thing fixed beyond those 4 small fixes.
It’s straight up disgusting how these corporations operate.
All of their games have their mod kits release about that long after the game comes out, so while I can understand the timeline seeming excessive, and I might agree, it’s less extraordinary, and more predictably ordinary.
And your 5/10 is my 7/10, so tastes will vary. I think a lot of what makes Starfield problematic is inherent to its design and the growing pain of them moving formats to space and not simply a bug issue, though the bugs are absolutely there, so making your personal rating of it a supposed effect of its bugginess is, I don’t think, completely accurate, but your point still stands.