BenReilly97
I played it when it first came out. It was fairly buggy and unoptimized and shouldn’t have been released like that, but there wasn’t anything too game breaking for me. And underneath that was a game with great writing, fun gameplay, and a very memorable world.
I played it again when Phantom Liberty came out, and it was even better. It ran smoother, the bugs were gone, the overhauled systems better served the gameplay, and PL itself was an amazing addition. And I actually had an RTX card to take advantage of this time.
Cyberpunk’s only real problem, for me, was it being pushed out before it was ready. I hope that the shift from REDengine to Unreal helps to at least mitigate the issues that caused that going forward.
The preventable deaths will continue until morale improves.
The scientific definition of life changes constantly, but viruses more often than not fall under “not alive.”
Throughout, viruses have rarely been considered alive. More than 120 definitions of life exist today, and most require metabolism, a set of chemical reactions that produce energy. Viruses do not metabolize. They also don’t fit some other common criteria. They do not have cells. They cannot reproduce independently. Viruses are inert packages of DNA or RNA that cannot replicate without a host cell.