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Decq

Decq@lemmy.world
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That’s literally how every 3d game works (barring a few procedural games maybe). Now they just stream those texture and meshes as needed and presumably cache them.

Don’t get distracted by this terrible piece of an article. It never states how long this peak was. It could have been just 100ms. So interpolating this to 81gb/h make no sense at all. It’s just pure click bait.

In the end only the total volume downloaded matters (which the article of course doesn’t mention). Why wouldn’t you want to receive that as fast as possible?

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First of all, the textures probably are already compressed, so compressing them more doesn’t do all that much. Secondly, streaming is just downloading, so you can just compress the stream. Sure you might lose a little bit of compression possibility when you don’t present it as one big archive. But that probably saves way less than the tricks I mentioned before.

They literally picked the highest bandwidth way to do this.

No they did not, you have to download it either way… And streaming the render output is not at all the same as rendering locally on your own PC. Neither as an user experience nor as a cost benefit for Microsoft.

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You have to download it anyway. If you have the space you can probably specify a high cache volume. Then after a while the streaming would slow down. So whether you download it upfront or during gameplay. In the end it’s more or less the same amount of data. So the whole data cap point is pretty moot. Unless your storage is low and it keeps clearing the cache. But then you wouldn’t be able to play in the other situation at all, or very limited.

And let’s be fair, if your ISP has a data cap less that 10s of TB (or at all) they are scamming you big time. Yay for monopolies eh?

Edit: Thinking about it, streaming the data probably would cause a lower data usage as they can apply LOD tricks and culling, etc. Which they wouldn’t be able to do when you have to pre-download it.

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GeForce now does not stream the entire game to you. That’s the whole point of GeForce now, it just streams you the final render. Which is just 1 image, though at 60 per second. Which is way less than all the terrain data, textures, meshes, etc in multiple square kms of map data. Ever wonder why modern AAA games are 90+gb big? Thats all the assets that Microsoft streams to you in their flight sim. The actual code is only a few 10’s/100’s mb. Now imagine an AAA game that covers the whole earth and how much space those assets would take up. Hence why they have to stream it to you to make you even capable of playing this game.

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I once gave my mother one of these and its as dark as in the picture… But later she gave me some offshoots and it’s not as dark anymore. So mileage may vary how they turn out.

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I’m in no way an expert… But maybe it’s a burgundy rubber tree (ficus elastica)?

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I feel like ‘chh’ would only count when pronounced as part of one syllable/sound. Which in all your examples isn’t the case. Of course, if someone is not at all familiar with the language they wouldn’t be able to make that distinction. So the chart still wouldn’t be helpful in that case.

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Spotifyd is a Spotify daemon, not an user application. It makes perfect sense to run as a service. Though personally I would run it as a user service instead of a system service.

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Ah yes, the talking that worked so well to stop the Nazi regime in the 40’s. The good old World Debate II, won by the allies by convincing Adolf with sharp insights. How could we ever forget.

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