24 points

That seems excessive

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44 points

Obviously the flight simulator runs in the cloud.

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15 points

People downvoting you didn’t get the joke.

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7 points

Nah planes go wooosh over their heads

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46 points

At this point you might as well stream the game video, it would be less bandwidth.

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7 points
*

This guy just invented Google Stadia (and GeForce Now I think)

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1 point

Doesn’t it already run on Gamepass xCloud whatever they call it?

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5 points

It wouldn’t be as responsive though.

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2 points

It’s hardly Counterstrike.

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13 points

Just fly Boeing in game. It’s a more authentic experience that way.

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3 points

If you have small data caps, it may even be cheaper.

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23 points

3d terrain tile streaming takes a crazy amount of data. it essentially downloads hundreds of png files at a time and overlays them over 3d terrain data. Everytime you move an inch or pan the camera, it pulls down new data.

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5 points

That seems like a wildly inefficient way to render things

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3 points

MSFS implements optimizations on top of that (progressive detail, compression, etc), but that’s how almost all map systems work under the hood. It’s actually an efficient way to represent real environments where you don’t have the luxury of procedural generation.

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1 point

The world they built for the game is hundreds of terabytes, it’s really the only way to do it without forcing players to preload tiny chunks of the world and restrict their flight to only the ones they’ve downloaded.

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2 points

That’s literally how every 3d game works (barring a few procedural games maybe). Now they just stream those texture and meshes as needed and presumably cache them.

Don’t get distracted by this terrible piece of an article. It never states how long this peak was. It could have been just 100ms. So interpolating this to 81gb/h make no sense at all. It’s just pure click bait.

In the end only the total volume downloaded matters (which the article of course doesn’t mention). Why wouldn’t you want to receive that as fast as possible?

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6 points

I don’t see why it matters though? You’re not gonna be playing the game on your phone with limited data

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27 points

Buddy, today you’re going to learn about data caps.

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6 points

They still a thing? Not sure they’re that common in the UK at least 🤷🏻‍♂️

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9 points

Thank your regulators then. There are very much still a thing. Not because they need to be. But because they allow ISPs to make more money by setting arbitrary limits.

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28 points

Because my ISP charges $50/mo extra for the “privilege” of having unlimited data.

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6 points

My biggest pet peeve is that they sell you a service, at a certain speed, that you can only use for like 50 hours a month…

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10 points

That’s more than I pay for unlimited gigabit here wtf 😭

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3 points

I love where I live, but my biggest miss on moving was leaving my fiber network behind and moving to Cox monopoly territory.

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1 point

Mine too.

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1 point

That’s insane!

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2 points

My Starlink plan is 50gb per month!

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