That seems excessive
Obviously the flight simulator runs in the cloud.
At this point you might as well stream the game video, it would be less bandwidth.
3d terrain tile streaming takes a crazy amount of data. it essentially downloads hundreds of png files at a time and overlays them over 3d terrain data. Everytime you move an inch or pan the camera, it pulls down new data.
That’s literally how every 3d game works (barring a few procedural games maybe). Now they just stream those texture and meshes as needed and presumably cache them.
Don’t get distracted by this terrible piece of an article. It never states how long this peak was. It could have been just 100ms. So interpolating this to 81gb/h make no sense at all. It’s just pure click bait.
In the end only the total volume downloaded matters (which the article of course doesn’t mention). Why wouldn’t you want to receive that as fast as possible?
I don’t see why it matters though? You’re not gonna be playing the game on your phone with limited data
They still a thing? Not sure they’re that common in the UK at least 🤷🏻♂️
Because my ISP charges $50/mo extra for the “privilege” of having unlimited data.
I love where I live, but my biggest miss on moving was leaving my fiber network behind and moving to Cox monopoly territory.