211 points

Okay so after reading the article, that 150MB/s statement is doing a LOT of heavy lifting.

So first off, that was the fastest they recorded. So they just took that times an hour and said “Whoa if it stayed that sustained for the whole hour it’d be 81GB!!”. Bam, clickbait title achieved. Ad revenue pleeeease

Now, for actual data, it looks like in rural areas it’s about 10mbps and in cities about 100. I’ll just throw it out there, why wpukdnt you want it to stream back as fast as possible?

This is like the same stupid RAM argument. I WANT you to use as much as you can! What is the point of paying for the pipe if you don’t use everything you can?! There is no reason they shouldn’t push it through faster. It’s not more data, it’s not a constant stream of 150MB/s like the garbage title claims, it peaks at 150MB/s. So good. I’m paying for gigabit, use the full pipe. When I’m playing a game that is my number one priority, give it to me as fast as you can.

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51 points

It’s not just the bandwidth that’s the issue it’s the amount of data as many people have datacaps.

The article says:

official Microsoft bandwidth recommendation for that game was 50 Mb/s.

which comes out to 23GB/hr. That can add up quick. 10 hours in a month equates to 20% of my cap with Comcast.

This also neglects people who live in rural areas that might not even have 50Mbps available and can’t play because MS streams half the game to you rather than include it in the install files.

Also *Mb/s not MB/s

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53 points

Many countries don’t have data caps on broadband.

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31 points

Wasn’t even aware it was still a thing, apart from on mobile (where it somewhat makes sense-ish)

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12 points

*Most

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1 point

Sounds civilized and competitive.

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37 points

Just to be clear. Comcast which is a major ISP for the United States has data caps?

I will never understand why the United States insists on living about 30 years behind the rest of the planet.

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12 points

Depends on where you live, most places Comcast just has soft caps.

The US is actually moving further back. Data caps are a newer thing.

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8 points

I have a gigabit internet plan with Comcast , cost me $80 a month. And yes there is a 1.2tb data cap each month. Every 50gb that you go over, you are automatically charged an additional $10. Oh I’ll just choose another ISP…nope Comcast is the only option in my town. Not unless I want 5G cell Internet or satellite which is not super reliable or fast.

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4 points

Insane isnt it, my cousin got a roaming charge driving across his own country.

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2 points

I will never understand why the United States insists on living about 30 years behind the rest of the planet.

Just because one shitty company has it doesn’t mean they all do. I have Quantum fiber which is 8/8 gbps at my house with no cap. Only costs me 165$ a month.

My cousin in a rural as shit location has fiber as well… 10/10 available for 240$. He currently does 1/1gbps and pays something like 65$

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2 points

Capitalism, an oligarchy that controls major players, and legislation to keep public players out of the game in a lot of places. Even aside from the fact that private companies are able to prevent municipalities from making their own networks, Congress passed taxes to build out a fiber network and let the ISPs do fuck all, to the point that we had been taxed to the tune of $400 BILLION dollars A FUCKING DECADE AGO.

It constantly amazes me the shit our government lets corporations get away with.

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10 points

Sure, you can turn off data streaming too. It also allows you to cache the data, just like fs2020. My point is that the article makes it about the speed and makes some arbitrary data points. Your data examples are more accurate than theirs. They only presented a worst case scenario, not what will actually happen

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4 points

You can force a download of it, just be prepared for the massive install size, which also won’t help the people with data caps.

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0 points

You can pause large game downloads and pick them up again later.

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2 points
official Microsoft bandwidth recommendation for that game was 50 Mb/s.

which comes out to 23GB/hr.

I mean, assuming you’re using the maximum recommended bandwidth 100% of the time…? Doesn’t seem very realistic.

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24 points

150Mb/s, way different than 150MB/s…

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4 points

This is why I prefer MB/s and Mbit/s it’s less ambiguous.

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1 point

Or use octals -> 1Mo/s = 1MB/s = 8Mb/s

No risk of confusion.

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9 points

My ISP will automatically throttle my house if I was slurping up that much bandwidth. It simply isn’t feasible for most people as ISPs usually throttle speeds when they detect sustained high bandwidth activity.

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0 points

What ISP? That seems awful.

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3 points

Every ISP I’ve ever had in America.

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1 point

Sounds like they need to throttle their payments

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1 point

Bell Canada. One of 2 of the only options for ISPs in Canada.

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6 points

You are mixing up the different values.

“Meanwhile, scattered reports of **MS Flight Sim 2020’**s bandwidth consumption point toward a more conservative ~100 Mb/s in densely populated photogrammetry areas, such as major cities. Usage in lighter areas could dip as low as 10 Mb/s, though the official Microsoft bandwidth recommendation for that game was 50 Mb/s.”

Flight Sim 2020 had a higher install size and lower bandwidth. Flight Sim 2024 has a lower install size and higher bandwidth requirement. Even if the sustained load isn’t using the maximum bandwidth, it still means that 2024 will use a significant amount of bandwidth such that it may affect customers with data caps.

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1 point

Why is it using the Internet anyways? Storage is cheap. They’re selling 12 TB hard drives. What do I care if FS2024 is an entire TB?

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9 points

Because it is accessing petabytes of world data. In the old days, you’d store the world on your PC and they had relatively insane storage requirement. Now it’s just too much. The current MSFS has 300GB of content, but you can download areas of world data on your hard drive to cut down on streaming data in areas you go to often. So a lot people have a 500GB+ drive just for MSFS. This new one is supposed to require much less space.

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-2 points

And with 12 terabytes on a 250 dollar hard drive, why do I care about 500 gigabytes?

If they’re using petabytes of data for flyover territory then they’ve already lost their goddamn minds.

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3 points

It’s the entire planet, in higher than high def. Every tree, every polygon. We’re not talking on the TB scale, this is on the PB scale. Everything from Azure maps.

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-3 points

In higher than high def? While you’re at 30k feet?

Ever look out a plane window?

What the fuck are they rendering?

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0 points

I’ll just throw it out there, why wpukdnt you want it to stream back as fast as possible?

Speed is not the problem. The problem is the sheer quantity of data needed to play a video game. Some people have data caps. Others may not be able to run the game smoothly, and others still not at all.

This is like the same stupid RAM argument. I WANT you to use as much as you can! What is the point of paying for the pipe if you don’t use everything you can?!

It’s not stupid to not want software consuming more RAM than is necessary.

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2 points

Seeing how the game isn’t out yet and we don’t know what the settings are, I’m not going to agree with this non-article that it’s always streaming that much data. FS2020 had different settings that you could put in, caching levels, caps, and more. I highly doubt it’s constantly streaming that much.

As for RAM, disagree. In the case of games, it makes no sense to keep reading and writing from disk when there is ram available. Store it in RAM so it can be accessed quickly. The key is if the application releases RAM when the OS requests it to be released, or there is pressure. If I’m playing a game with 4k textures I 100% would rather have as many of them loaded into RAM when playing to make a smoother experience than constantly hitting my disk, which is on the thousands of times slower. I have 64GB just sitting there, I want them to use it.

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1 point

I’m not going to agree with this non-article that it’s always streaming that much data.

What article are you talking about? The one in the OP doesn’t say that.

Meanwhile, scattered reports of MS Flight Sim 2020’s bandwidth consumption point toward a more conservative ~100 Mb/s in densely populated photogrammetry areas, such as major cities. Usage in lighter areas could dip as low as 10 Mb/s, though the official Microsoft bandwidth recommendation for that game was 50 Mb/s.

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0 points
*

What is the point of paying for the pipe if you don’t use everything you can?! There is no reason they shouldn’t push it through faster.

This is the reason why I leave the shower running in every hotel I visit. And at the buffet, I tell the waiter to fetch me a trash can so I can actually get rid of the whole thing. If I can, I usually leave both a heater and an air conditioner running in the hallway.

Edit: Wow. I had completely forgotten about this comment. I really didn’t think anyone would take it seriously. I work with networks. I know we’re not literally going to run out of internet. But everyone treats bandwidth as this freely available resource. Advertisers, consumers, creatives and Jürgen. Fuck you, Jürgen. We both know that downloading 6 fucking MB every time someone wants to queue up the database is fucking insane, as is your reliance on client-side bullshit.

Anyway, whenever a anything loads slowly, think about why. Bandwith is not free. It’s a maintained resource.

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6 points

Well clearly you drank the Comcast kool-aid. Bandwidth is nothing like clean water supply, food, or generated electricity. It’s more like traffic on a highway. Sure, there is a finite amount of room on the highway, but until you hit that at any one time, there is room on the highway for more traffic.

It could be a problem if everyone was playing flight simulator at the same time but they are not.

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1 point

None of these are the same comparison. There is no “wasting” Internet speed.

The comparison would be better to turning on the faucet halfway to fill your cup slower. What’s the point. You’re using the same amount of water. Just open it all the way and fill your cup.

The cup doesn’t keep overflowing with data. You’re downloading files, once those files are done downloading it’s done. It’s not like it “forgets” and accidentally downloads the whole internet. What a weird way of thinking the internet works

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98 points

Obviously the flight simulator runs in the cloud.

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24 points

People downvoting you didn’t get the joke.

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15 points

Nah planes go wooosh over their heads

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72 points

Cant wait for how many flight nerds are about to find out about their comcast data caps.

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47 points
*

Or how many ISPs are going to accuse people of illegal internet activity due to constant large data transfers when its literally just a Flight Simulator lol.

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32 points

your isp already knows youre streamin nonsense from microsoft. this wont trigger anything

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1 point

Unless you run a VPN

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16 points

It’s public domain music and Linux, I swear!

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3 points

ISPs won’t even notice. They don’t care about big upload/download unless it’s continuous, affecting other users, or they get a legal notice.

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5 points

Not the case for everyone. I’m regularly throttled watching a long 4k movie on Netflix or trying to download a big game from Steam.

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1 point

So Comcast users can’t have youtube tv?

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1 point

The hard cap in my area is 300GB a month, you can only go over twice in a year and its only for 10GB and you pay 50$ each time. If you are over that limit they just shut it off.

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61 points

At this point you might as well stream the game video, it would be less bandwidth.

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17 points
*

This guy just invented Google Stadia (and GeForce Now I think)

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4 points

Nobody remembers OnLive…

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1 point

I remember OnLive. I was waiting for it to become usable, then…nothing.

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1 point
*

Steam Link

Sony Whatever

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1 point

… who?

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2 points

Doesn’t it already run on Gamepass xCloud whatever they call it?

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5 points

It wouldn’t be as responsive though.

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16 points

Just fly Boeing in game. It’s a more authentic experience that way.

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5 points

If you have small data caps, it may even be cheaper.

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1 point

If the experience you’re after is a near death experience, sure.

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7 points

It’s hardly Counterstrike.

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4 points

Exactly - People don’t seem to realize that cloud gaming responsiveness only really matters in competitive games and shooters. Turn based games or more casual games run perfectly fine with fast Internet.

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1 point

Well if you think it works well there is nothing stopping you for streaming the game with xcloud.

Imo experience the bitrate and latency is pretty poor even with gigabit internet.

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38 points

That seems excessive

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