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Drusenija

Drusenija@lemmy.world
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27 posts • 200 comments
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Not broken, you just weren’t fast enough, someone got to it before you did.

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Ah, fair enough, I see what you mean now 😅 Then yes, I agree, hopefully they don’t do that again!

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Oh, don’t mention those puppets, they’re horrible 😵‍💫

What are PvP tiles? I’m very new at Savage, haven’t ever done the older fights on level so I don’t have context on what that is.

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I didn’t mind the knockback part honestly. I’m more worried about the part before it where you’ve got to remember which spot is safe, when it’s safe, and whether it gets hit once only or more than once.

Thankfully wasn’t an issue the first time around for me but I feel it will be at some point.

But yeah, the hearts mechanic, specifically the AOEs and moving hearts, I need some work there 😅

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They’re fun fights I think. I found the second one the most annoying personally, the mechanic where you have the hearts over your head and then the arena is flooded with AoEs and random hearts moving out from the middle has tripped me up a few times so far, I haven’t intuitively found the safe path through it yet. Rest of it was good though!

I think I’ll have to run through them again a couple of times just to get comfortable with everything but definitely enjoyed the tier, and the story is a bit of fun too.

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I’ve had one instance of a baby in business class. Was flying from Johannesburg to London for work, so was lucky enough that work policy allowed business class for a flight of that length. Someone had a baby with them also in business and that kid screamed non stop virtually the entire flight. Was a lot of unhappy people when we landed.

Was an overnight flight too so the expectation was that everyone would sleep the majority of the trip. Nope.

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Was looking for this. The crossover randomiser of Link to the Past and Super Metroid is a masterpiece, and if you like one or both of the games it provides you with a new way to have the complete the game every time you play it.

Add in the different flavours like entrance randomiser (where not only are the items shuffled but the doors you enter don’t go where they normally go), or keysanity (where keys don’t stay in their dungeons and can instead be anywhere) and it turns what was already a great SNES area game into something you can play over and over again.

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Oh, you think they’re done? Clearly there’s more coming.

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The last time France used it was in 1977, so while it might have started a while back they only stopped using it less than 50 years ago.

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Someone crunched the numbers and worked out this was cheaper than dealing with people wanting refunds of their DLC content when the main game was delisted.

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