Jocho
Lowering the die you roll with to check out whether the depletable resource, well, depletes, raises the tension while you ate deep-deep in the dungeon.
Imagine that like you buy a top-notch torch, butvit eventualy burns out. You don’t have to throwcawayvthe rest of the torch, but keep it for later use, when you have no fine torch left.
Otherwise you may introduce torch tokens, which are removed from your character sheet when you roll 1 on d6. You’d roll only d6s for this burnout check, so every torch has the same chance to burn out. Moreover, you could then introduce d4 for candles and d8 for lanterns.
Or get inspired in Shadowdark RPG where the torches are tied to real-life timers.
I am from Slovakia, center Europe, and here some would call it an embarassment. The average construction worker drinks so many beers alone. If you divide the amount (136, if not mistaken) by four, it still results in 1 beer a day and two in almost every friday.
One beer a day doesn’t seem a lot, but sure, seeing so many bottlecaps together might look disturbing.
You could get the same result with coffee cups, or with energizers, if you’d give the same request to our younglings at school.
We’re f*cked up I think.
I happened to play freshly bought My Lil’ Everdell.
It is marketed as a kids’ game, but I can confirm there is space for a little bit of strategy.
The game works well both multiplayer and solo, and it can also be added in fewer player counts to raise the tension a little bit
I already had few ideas for variant that would raise strategic decisions one can make, but I’ll need few more playtests to throw it into the BGG forum’s variants thread.
Three game recommendations from me:
Yamataï gets too little of love. It’s a game with a beautiful table presence and with interesting mashup of mechanics that are really on the lighter spectrum.
Mechanics:
- Action Drafting
- Contracts
- Increase Value of Unchosen Resources
- Modular Board
- Network and Route Building
Architects of the West Kingdom is my favorite game for a long time and even without the Age of Artisans expansion.
Mechanics:
- Contracts
- Open Drafting -Solo / Solitaire Game
- Variable Player Powers
- Worker Placement
Radlands is currently my favorite two-player card game. It plays smoothly, has a vibrant color palette and although I would appreciate the game mat I enjoy the game on the clean table as well. I like the action queue mechanic in the form of ongoing events, back-and-forth dynamics and energy (water) management.
Mechanics:
- Action Points
- Action Queue
- Hand Management
- Take That
- Variable Player Powers
toki! mi toki e toki pi ma Lowenki. toki Seki la ni kalama sama. mi toki kin e toki Inli. tenpo kama la mi wile toki e ni - mi ken toki e toki pona o! tenpo ni la mi pilin pona ala lili taso mi toki lili e toki pona.
I think it’s just a matter of time when the category chronicle game will be officially added into the filters. It kinda misses the purpose to make a category when there is only one game with such mechanism in the market so far.
Because as they stated in the rulebook, the “chronicle” describes the best the element that happens between plays.
There doesn’t even have to be a physical journal to write the changes down - the deck of temporarily stored cards is continually raising, changing the main deck the game is played with every other game to follow.
Hm. As the cards are kinda stored in unaccessible vault, maybe a vault game could be another suitable term.
I am ChromeOS user with Debian linux in terminal.
The funny thing is I am beginning to struggle using the chromebook (Acer 714) for actual work, because of increasing hardware requirements of my everyday software.
I know it is an everlasting road to disappointment, but needed to take it out of my chest.