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Octorine

Octorine@midwest.social
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Both, I think.

It’s built in top of Mach, which has some architectural issues that aren’t fixable without a huge amount of work.

And no one’s interested in doing that work because we already have Linux and Linux is fine.

There have been a couple of pretty good post mortems over the years. I think one of them is on gnu.org somewhere.

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What did everyone pick up this sale?

I got Underdogs, House of the Dying Sun, Cold Start, and Titan Station.

That’s me set for the rest of the year, probably.

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It does have pancake lenses, instead of the fresnel ones in Q2. It also has continuous ipd adjustment, not the 3 settings like Q2.

It is a lot more expensive, though, and it has nothing on the Q3, so unless you’re allergic to Meta, there’s not a lot of reason to get one.

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Ive been using it for several years. I hardly think about it at all, which is pretty high praise.

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I’m looking forward to hearing from people how own both this and Eternal Starlight how the two compare.

I mean I’m pretty sure Home world has more budget and is more polished, but I’m curious about differences in approach, any design decisions where one game chose better than the other.

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It’s also worth noting that before bevy, there was a rust game engine called Amethyst, which was planning on using a scripting language for gameplay code. Not having to use a scripting language, but getting to use rust instead, was one of the big selling points of Bevy overr Amethyst.

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You can charge for FOSS, but you can’t prevent the first person who buys your software from sharing it with everyone else for free.

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Sometimes I’ll start up ConnectBot, which is an android ssh client, on my meta quest. Then I connect to my laptop and attach to a running tmux session so I can use the laptop keyboard but see the text in a virtual window.

My actual laptop setup is pretty boring though

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The Koka language has a stated goal to be as simple as possible. The language definition even has something like scheme’s “feature on top of feature” verbiage. However it’s a very different language than you’re thinking of.

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Haskell is simple in some ways and complicated in others.

It doesn’t have optional or named parameters. There are no objects or methods. No constructors. It doesn’t distinguish syntactically between procedures and functions. There are no for loops or while loops. && and || aren’t treated specially. It doesn’t even have functions with more than one argument. Every function takes one argument and returns one result.

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