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OutsizedWalrus
OutsizedWalrus@lemmy.world
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I’m not sure why you think this statement is so profound.
CrowdStrike is expected to have kernel level access to operate correctly. Kernel level exceptions cause these types of errors.
Windows handles exceptions just fine when code is run in user space.
This is how nearly all computers operate.
I think the application of it was wrong.
You basically had game devs that wanted to build cross platform easily. PC, Xbox, and Nintendo used standard architecture while ps3 was unique.
That basically meant you had to develop for ps3 as an entirely separate game than the other major systems.