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dog

dog@suppo.fi
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This. Unlike ReVanced that requires a bunch of hacks* to work, Newpipe is easy to simply download and install.

Has all the features premium youtube has, and unlike Vanced, it uses Youtube’s API to serve the content, which means Google can’t shut them down (They tried, and lost the case).

Because Newpipe simply doesn’t use the advertisement API, you’ll never* see ads in Newpipe.

HOWEVER. Please keep in mind Newpipe is currently in spaghetti code form, and that means fixing a bug causes more to appear. They’re working on a complete rewrite, aka Newpipe 2, but it’ll take a while. In the meantime, you may encounter some issues if you’re on the road for example.

I’ve had Newpipe shit itself almost always while biking, due to constant mobile connection tower changes. For those errors you need to open the app up again, and press play. It unfortunately doesn’t respond to bluetooth play/stop signals in that state.

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You are mostly your brain, which extends to the rest of your body.

The thing about OOB cases is that the human brain is really good at faking information, or just generating it out of thin air.

In fact it never stops doing that, unless it is allowed to completely die.

If a person is resurrected, the brain generates “filler” information for the duration you were “out”.

For some, that is seeing an “afterlife”.

There is no universally specified “afterlife”, it’s based entirely on culture, and what the person has grown to believe in, even if they don’t believe it anymore.

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See, capitalism is good!

When it’s imploding on itself, that is.

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I wash mine when it starts growing mold. So anywhere from every 3 years to every 6 years.

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Imo this is why big projects that are borderline like this should use github alternatives, preferably self hosted solutions. This was always going to happen.

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  1. USB headphones require new drivers constantly.
  2. USB headphones are likely to use proprietary apps for basic features like noise cancellation.
  3. Audio jacks use significantly less power/processing compared to USB.
  4. Audio jacks do not hog usb bus lanes, which may or may not be an issue for mobile, but on PC it is.
  5. USB headphones are in general significantly lower quality, because studio equipment uses 3.5mm or other standard jacks (XLR for microphones for example) as they cause the lowest interference.
  6. USB introduces overhead latency which is a no-go for production use.
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Do you …

  1. Admit your own military factory blew up due to a fuckup/enemy sabotage.
  2. Or lie that it was actually something else to save face, like Russia has done for centuries?
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All this says is that large game studios don’t see anything but money.

Game development should be about making the best product you can. It isn’t about getting paid 200 million for “development” costs.

Indies know this, and large game companies are A F R A I D. So when someone makes a product that’s good, and it threatens their model of minimal effort/maximum profit, they start making hitpieces like this.

Customers do not decide what games you make. Quit game development if you think we set the bar.

Customers choose the best product for their time, and I’m sorry, if that’s Baldur’s Gate 3 tier standards, and you can’t as an AAA studio with 10000 employees make as good of a product, that’s on your lack of skill. Stop crying, git gud.

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Mate, you should never think an online influencer/store is on your side. They’re not.

Not even Steve from Gamer’s Nexus is your friend.

Can you still practice safe exchange with them? Yes, just be informed of your rights.

Edit/addition: Didn’t check the link. Thought this was about the last drama.

This addresses new issues, and it’s important to solve those issues.

I feel like when Linus was still CEO, he made too many choices too fast, and that’s caused the situation LMG is in now.

They have to rush content to get bills paid in time.

An extremely impulsive CEO is never good.

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  1. Content that you cannot acquire by any “lawful” means.
  2. Content that you already own a copy of (Yes, this includes “only” having a “license” to it; you own what you own).
  3. Content that is outrageously priced, and/or from large companies where the people who worked on the product will receive nothing from sold copies. (EA, Activision, Ubisoft, Microsoft, Apple, Adobe, etc)
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