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kd637_mi

kd637_mi@leminal.space
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I was really confused reading the OP at first, wondering what the problem was, then I realised it was just my Australia brain.

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I’ve realised this recently. I spent close to 2 grand (Australian) on a new PC a few years ago, with a 1440p monitor, and I generally play isometric RPGs and metroidvanias…

I do enjoy some high-fidelitt games, especially stuff like Alien Isolation and the Metro series, but I think I don’t need to spend so much next time.

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That’s just Irish slang though

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This is a big issue. I’ve said it before, but so many people think they know what Kirk and TOS are, and are wrong about it. It isn’t pure ham and Kirk sleeping with the galaxy. It’s tense, it’s deep, it’s ahead of its time and ahead of a lot of current shows as well. The chemistry between Kirk, Spock and Bones really shines, and there is a real sense of the unknown. Remember that the reruns of TOS are what drove demand for TNG in the first place.

This isn’t to say that people aren’t allowed to not like TOS, of course some people won’t. I just think people and especially trek fans do themselves a disservice by not giving it a good go.

Standard TOS defence rant over.

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You’re just as bad as a biblical literalist and you seem like kind of a dick

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Best response. This guy has all the worst aspects of a biblical literalist and just seems like a bit of a dick

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Aren’t spell ingredients made meaningless by the focus/holy symbol/whatever that casting classes get automatically? The only time I could see them being needed is if the character loses those items, an NPC without a focus, or a newly multiclassed character.

Personally I would prefer a lower material cost for spells but no focus/holy symbol/whatever. Something that functions more like arrows/crossbow bolts, so different types of magic consume different types of less than common items that can be bought at magic shops or looted of magic using opponents. At least that way you can run out, and the cost can scale in a way that is more intuitive for more powerful spells.

I think some ridiculously poweful spells should still have a high barrier in terms of materials. That way a character’s individual quest could be to gather these rare materials that could elevate them to godhood, change something from their past etc.

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It’s especially bad with the relatively frequent downtime world has been having

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The Starship Troopers sequels. Which don’t exist, but if they did they would be awful enough to pretend they don’t.

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Nooo you can’t just make food to feed people without a profit motive!

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