I’ve just watched the video. I find it pretty outrageous. The word about it should spread.

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1 point

Is a game even a service to begin with? The servers which provide online services to a game may be one, but why would the same apply to standalone instances of a software that you have purchased? At most I could see why this could mean they aren’t obligated to continue offering updates, but not that it ought to allow them to take back the software they sold.

All of this is only happening because the law does not give a damn about customer rights anymore. It’s entirely dishonest to visibly sell something and then turn around and say “we only sold ‘access’”. That’s not what a sale means. Companies were simply allowed to redefine what purchases and ownership means, and they are trying to do the same even with devices you physically carry with you.

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1 point

Is a game even a service to begin with?

Depends which game. An MMO? I’d argue for that to be the case. A single player game? Most likely not. I haven’t played minecraft, but from what I understand there’s a client and a server, and the server hosts the game with which the client itself would be utterly useless. Maybe that’s a misunderstanding on my part.

I agree with the rest of what you said though.Moving things into the digital realm has required the law to keep up, however it’s written by rusty, old dudes paid to look the other way. And the majority of the population doesn’t understand until affected, so their voting behavior doesn’t change.

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5 points

Minecraft has both a single player mode and multiplayer which can be either hosted by the player themselves or by Microsoft. I wouldn’t deny that Minecraft Realms, Microsoft’s server subscription, is a service. But Minecraft, the game, has no reason to be considered a service.

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Even “games as a service” aren’t very service forward. No real reason they couldn’t be hosted locally for the game part other than the developer does not give the user access to the server software to host your own games. The actual “service” is having a store with constant, small content additions, and not being able to play in servers outside the developer/publisher’s control. MMO’s fall into this category, too. Plenty of defunct ones that have been revived through user created server emulation show even a regular player could technically host these games and still play them without the need for using the developer’s servers.

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