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38 points

FromSoft sort of brought it upon themselves with their design philosophy to be fair, going back at least as far as Dark Souls. Selling a DLC and having it locked behind a convoluted puzzle you wouldn’t figure out without a guide was certainly a choice, for example.

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13 points

Case in point: I played dark souls for 30 minutes and then gave up.

Did not seem worth it.

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17 points

30 minutes is not nearly long enough to get to anything convoluted.

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0 points

Not at all convoluted, dark souls seemed very simple, just deliberately constructed to prevent player progression or exploration without any good reason to.

Here is a game. Do not play the game.

The controls were not great, as far as I remember. The first zombie I encountered could just tap me out unless I dodged it correctly and I hit it like 10 times and nothing happened and then it got boring.

I guess 11 strikes kills it? Yeah I’m not going to do that for 3 hours without any reason to.

There was no lore or intro to show why I should care about the game or it’s characters or anything.

Does the story get interesting? Because the gameplay was trash and nothing indicated that it was going to get better as the game progressed.

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4 points

I like the idea of Soulslikes. I want to like playing them (some of them, I do: Hellpoint, The Surge, the Jedi games). But I can’t bring myself to slog through it just to say I did. It’s not fun or worth it to me.

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2 points

What do you mean by the idea of soulslikes?

What is the idea that you like about them if you don’t like the slog?

Is the slog not the idea of souls likes?

And what did you like about the three games you mentioned that made you slog through their entire games that was different than elden ring?

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2 points

I did the same when it first came out, gave it another try during covid when the remastered version came out, absolutely loved it. Got all achievements even :P

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2 points

I’m believing it now that so many people have explained how much they like the games to me and why.

Even watching the beginning of this playthrough to see how far I got through dark souls 1, which was just to the asylum demon, it looks awesome.

I think I just really would have liked some explanation of any of the gameplay mechanics in a summarized form that I didn’t have to hunt for.

But I’m going to start with elden ring, because I do like open worlds, and I’m just going to see how that grabs me.

Did you play DS1 remastered on the switch?

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-1 points

You can hardly judge a game this size based on a single boss fight :P

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3 points
*

I definitely didn’t judge it on the boss fight.

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4 points

But that’s literally the point of these games compared to everything else that’s out there.

Where else do I get cryptic puzzles and unforgiving exploration without a map full of markers?

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16 points

But that’s literally the point of these games compared to everything else that’s out there.

I don’t think that’s entirely true. There are lots of people who play them mostly for the challenge of learning and beating the (mostly) well designed bosses.

Where else do I get cryptic puzzles and unforgiving exploration without a map full of markers?

Outer Wilds? Subnautica?

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1 point

But the bosses are only half the game if that. The getting to the bosses and exploring an unforgivable world is so core to the experience that you can’t just overlook it.

There are also a lot of games out there like monster hunter that focus on quick boss action.

Outer wilds has a great story but no combat and Subnautica has way too much resource gathering and open world grinding a la Minecraft.

The fromsoft Souls games are still the place for unforgiving exploration and combat. They shouldn’t have to compromise on the unique experience and simplify it for everyone and ruin what makes them good.

If you try to appeal to everyone you loose what makes you special and become generic. Look at resident evil 6 for the perfect example.

( I do have to note I’m all for accessibility options, giving more people access is very important, but it shouldn’t change the core game into something else. Just play a different game, we have so many options nowadays it’s overwhelming. )

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5 points

Where else do I get cryptic puzzles and unforgiving exploration without a map full of markers?

Lunacid

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2 points
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Tangentially related, I played over 30 hours of Elden Ring before learning there were Map Fragments. The first one I found was way up north. I just assumed the world map was supposed to be dogshit.

I wasn’t happy for having gotten through without them, I was honestly just kinda pissed that they didn’t do some minimal nudging towards the first one.

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5 points

The first one is a big glowing item by a big stone marker that the graces point you to. It’s also marked on the unrevealed map.

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