back in the early 90s, i only knew of four ways to get new computer games:

  • buying my own (i could afford a new one every 3-6 months at best)
  • trading with friends (only 3 kids in my school had computers at home)
  • buying shareware diskettes at the grocery store for a few bucks
  • downloading shareware from local BBSes

of all of the above, only the last two were reliable sources of new games every week. i was one of the only kids in the school that had a modem, so i spent every evening sourcing out hot new shareware on my local boards. i’d wear out my credits and time limits downloading every single disk i could find at 2400 baud, usually taking about an hour

of the dozens of games I downloaded, two of them proved to be mega-hits: Tank Wars and Crystal Caves. for over a year, my two best friends and i huddled around the computer playing hotseat tank wars, and took turns trying to finish CC levels.

consider that, at the time, we owned AAA titles like Wing Commander II and Space Quest IV, and a sega genesis with a dozen games between us. and yet, crystal caves was the first thing we’d load up on sleepovers. it found the exact right balance of addictive, fun and friendly.

a few years ago i started collecting old shareware distributor diskettes - the kind you’d find for $2 at a grocery store. and i absolutely treasure them. 🙏

#apogee #shareware #retroGaming #dosgaming

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12 points

How about mid 80’s and manually inputting code from Compute! magazine!

Image from an ArsTechnica post celebrating (?) the process…

https://arstechnica.com/staff/2018/11/first-encounter-compute-magazine-and-its-glorious-tedious-type-in-code/

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2 points
1 point

Idk about that. Downloading programs over the radio sounds hella cool. Plus the knowledge required to get to that step must have been impressive.

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3 points
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I took a computer programming class during summer school in junior high, and learned to write BASIC, which is the language shown in this picture. Can you imagine copying 5000 lines of BASIC from a magazine, with no IDE, no syntax highlighting, and no way to figure out where your inevitable typo is?

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2 points

I don’t have to imagine; that was my childhood.

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1 point
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How long did it take to get the program typed correctly? I can’t believe they were able to make that sort of game with BASIC. That’s actually pretty impressive.

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4 points

Entering that code wrong and trying to figure out how to fix it was what got me started on my career.

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1 point

Ah numbered lines of code. You would number them by 10’s so you would have 9 empty lines for troubleshooting and fixes in between. Often that would entail a “goto” command to skip a line completely. Memories!

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1 point

That’s why we learned to get fancy and use a program renumbering utility. It would remember all the lines, and update the GOTO and GOSUB calls appropriately. That way there was always space to insert new lines.

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