Iβve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. Whatβs the best? Was it technically multiple systems or just one?
Morrowind similarly used this dialogue system, and I truly do like it a lot more than most others, even with a lot of options because it feels more like naturally discovering information and acting up on it, rather than just having a threshold on your stats, or completing quest triggers.