Apparently with all that QA they still missed massive picture quality problems
Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between “QA missed” and “deadlines required prioritizing other fixes.”
One implies that the employees are bad at their job. Which is almost certainly not the case. I haven’t played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I’m sure the QA team was frustrated letting a glaring known issue through.
QA finds issues but it’s up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don’t preorder games) we’re going to keep seeing these problems.
But as a QA professional, please don’t blame us ✌️
This. You don’t know what’s sitting on a jira somewhere with “won’t fix” tagged to it. As an ex-QA who’s now a dev, we want to fix everything and we get told what we will and will not be fixing. When you see bugs in the final product that are relatively easy to reproduce, the story there is almost certainly that we found it and then the money told us not to bother with it because they think you’ll buy the product anyway.
My favorite interaction ever, as a QA:
me: Our integration testing environment is constantly broken due to bad practices among all the teams that share it. They need to be aware of the contract they expose and how they’re changing it before they deploy their code to any shared space.
management: Given the recent complaints about the instability of the QA environment, we’ve decided to shut it down and eliminate all QA positions.
Hell yea brother. Lazy Dev / Lazy QA talk is shit that’s gotta stop. Dev here. No one likes to ship buggy code, it’s just gonna come back to bite us. Sometimes all you can do is ship good enough code because there are 20 more Jira tickets coming down the pipe.
The teams behind a single AAA game are often as big or bigger than your average tech startup. It’s competing priorities all the way up and down the ladder and devs and QA often have very little influence over this.
It’s blatantly obvious and makes the game look like shit. This should not a low-prio bug, this should be a showstopper.
If you’ve got 8 minutes to spare, this video explains why it’s not that easy: Why Do We Ship Buggy Games? - A Look Behind the Scenes - Extra Credits
As a developer who works with great QA people. I can guarantee you that the QA team were not the issue here. Where the developer’s time was prioritized and what fixes where even allowed to be patched would have been a direct result of leadership decisions
Yep. A lot of people don’t realize that games are not bad because of the developers but rather because of leadership. They incorrectly attribute the blame to developers and think developers want to build shitty games or something.
I don’t know why everyone is acting surprised, it’s been this way for a while now. Pre-ordering any game is just paying early so you can be a dev-tester. I can’t think of a major release in video games that hasn’t been a buggy mess on release. I was fool with No Man’s Sky, and I won’t be fooled again. My plan is to just wait a few months until the second patch, same thing I do for all new releases and they’re usually discounted a bit by then too.
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I’ve been in the SpecialK discord all of yesterday messing with stuff and went to bed.
Now I wake up and find that not only did they (SpecialK devs) fix the 8bit pipeline problem, but it paves the way for real HDR in all Direct3D12 games.
You have until launch day to return pre-orders and I was considering it, but we might have fixed HDR/black levels now.