cross-posted from: https://lemmy.ca/post/5340114

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Original Discussion[1]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.


  1. https://lemmy.world/post/5057297 ↩︎

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252 points
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152 points

Even better than fake, it’s self-inflicted.

The fact that Unity board of directors haven’t fired the CEO shows that they are A-OK with this.

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125 points

This is the problem with the shareholder mentality that’s ruining a lot of products and services. They don’t give a damn about the longevity of the company. They only care about money now; and as soon as things go sour, they’ll sell their shares and move on to the next company.

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48 points

Taking your company public is like giving it cancer

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9 points
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There should be law forcing major players in the market to commit for 10 years + when they buy shares above a certain threshold and when those 10+ years pass they should be forced to justify when selling. Might be dumb but just saying as things are the market/system will just rot on the daily. Shits corrupted to the core imo.

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28 points
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6 points

Honestly, they’re probably in on it. Greed is all this is.

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8 points

Absolutely, that’s why they all sold their stocks before they announced this

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17 points

That, or an easy day off work.

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13 points

They were working from another office per the article.

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13 points

I’m sure they’re gonna be getting many days off work now

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8 points

I’ve been working on an indie game project for several years now and invested thousands of dollars into it. Fortunately, I had the foresight to use Godot for it, but if I’d used Unity instead I’d be completely screwed right now. Hell, I’m still using the 3.X branch of Godot because I figured that migrating everything to version 4 would be more trouble than it’s worth. Going to a completely new engine at this stage in development would be completely out of the question.

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1 point

Good luck with your game! Is it something public we could contribute to?

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7 points
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No, it’s a commercial release. I’d been doing everything with placeholder art throughout most of development but I’ve recently commissioned some artists for some professional assets, and I think I’ll have enough to put together some screenshots and a demo video and get a page on Steam, etc. set up within the next few weeks.

It’s a Metroidvania with influences from cinematic platformers (Another World, Flashback) and immersive sims (System Shock, Deus Ex.)

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1 point

I’m sorry to stifle your expectations, but if you’re working on that project on your own, you’re very unlikely to reach the 200k/year revenue necessary to trigger this new pricing scheme.

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2 points

Could be stock options as well. I’d be shitty if part of my compensation was stock and I saw blatant mismanagement taking place.

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