How did we get here?
Me as a patient gamer: “I dont understand the problem.”
Same. I’m still a little leery. Think I’ll give it another few months to settle down.
I bought it at launch, and on PS4 it was actually an unplayable mess.
I’ve since gotten a PS4 pro, and still haven’t loaded it up again.
Pretty sure I’ll get a PS5 this year, so I’m thinking of waiting till the to play it.
With large games like this, I know I’m going to sink a lot of time into my first lay through, figure why not wait until I can do it right.
Right? It’s not like it’s even the type of game you need to play on release. If you can live without always needing the new shiny thing, you have a better experience for half the price or less.
Of course, it does rely on the people who need the new shiny thing to fund the game and beta test all the bugs, but still…
you have a better experience for half the price or less.
And there are no downsides!
I played it on a dated PC (980ti) a few days after release, maybe a week. I didn’t understand the problem either. The gaming community is extremely fickle and loves to hive mind dump on things.
The issue was that there were multiple huge problems with the game spread across various platforms that created a big shit storm of negativity.
- It was straight up broken for many console players.
- Some PC players had performance issues.
- For those who had no issues actually running it (like me), the game still had floaty controls and weightless guns. NPCs and vehicles that popped in and out at odd times. Dialog that clipped or played over each other. Completely broken police/wanted system. Confusing and largely ineffectual skill tree.
- Once you got beyond those issues with game polish, then you were dealing with it not really being the deep scifi RPG they promised, but more of a shooter with RPG elements.
So you’ve got potential issues from multiple angles, and it just all compounded on itself. For me, I just got bored of dealing with it after like 10 hours. It was janky and that combined with it being nothing like what they hyped it up as just sorta killed it for me even though it ran with no issues.
With that said, I played for an hour or two after the update and my first impressions are a ton better and it seems like they have really fixed a lot of things. I’m excited to come back to it.
Very nice summary, thanks. I just recently started CP77, about 30 hours in now. I will stick with 1.63 for this playthrough.
My notes: The story and writing seems mostly excellent and unique (but not near the magic and masterpiece of Witcher 3.) Feeling that development was chaotic (pieces cut, rearranged, “montage” with Jackie was jarring.). World seems quite empty, few “layers” (soulless, unpolished). Car controls are not great, very “floaty” and strange. Literally zero encounters with NCPD yet (lol?). Reminds of Deus Ex, but leaning more action FPS. Bugs still apparent (floating cars, missing items), but nothing game-breaking. Graphics underwhelming (city environment especially, characters better, mostly “very high” settings, but admittedly no HDR or ray-tracing).
Would rate 4 out of 5 for now, but a 3 is possible (hopefully not).
I mean it WAS actually a broken mess from what I saw.
Im saying I always buy games on a deep sale well after it has been released so Im not particularly impacted.
Yeah, my point was it wasn’t a broken mess (except on last Gen consoles), but the gaming community blew its flaws out of proportion.
The game you’re playing as a patient gamer is close to the original with some polish.