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31 points

No. There will always be a demand for new videogames and indie studios make the best ones.

If anything the AAA bubble is bursting right now.

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12 points

The AAA bubble burst a while ago. Complete AAA games rarely release anymore because studios keep trying to push the boundary on scope and size instead of focusing on quality.

The limited size of indie games means they’ll always have the capability to ship complete. They don’t always because the teams are much smaller and less experienced, but I’ve always found more enjoyment out of a passionate indie game than a corporatized AAA.

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7 points

What’s with this focus on the word “complete”? Usually I just see it from people salty about the idea that a game ever gets DLC, but we’re rarely seeing the kinds of things we saw in the late 00s and early 2010s where games would have a “missing chapter” or whatever, so if something about modern games is being described by how “complete” they are, it seems like a bad descriptor to me.

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8 points

More that now that patches are easy to implement across any platform you don’t have to ship something that works well day 1 anymore, nor does it need everything that should be out at release. Often that means people release a game well before it should have released and charge full price for a game that is literally incomplete. Great example would be No Man’s Sky which was “complete” (based on their advertisements) maybe 3 years ago(whenever they implemented actual multiplayer finally)? And came out 7 years ago.

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3 points

There’s a kind of qualitative difference between a game that was built to be played and later has DLC released for it and a game that is essentially built as a DLC platform. The latter has become extremely common in AAA games and it winds up feeling incomplete because the insertion points for planned DLC are usually quite noticable.

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4 points

What evidence do you have that AAA’s are a bursting bubble?

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10 points
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I agree with that person as long as we’re continuing to use the qualifier “if anything”. AAA studios have thoroughly undiversified themselves and are looking for buyers from the few other companies wealthy enough to afford them, hence Activision’s and Zenimax’s sales to Microsoft. EA, Square Enix, and Ubisoft were all looking for buyers, and it wouldn’t surprise me if Take Two was as well. EA’s got sports and Battlefield and little else. Square Enix has Final Fantasy and Dragon Quest and little else. Ubisoft has Assassin’s Creed and Far Cry and little else. On and on. They spent the last decade not making small bets on new IPs to replace these IPs once their time in the spotlight wanes. It’s the very thing that Phil Spencer was talking about in that leaked e-mail about what he sees as a strength of Game Pass and a weakness of how AAAs chose to respond to the changing market.

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4 points

You’re forgetting The Sims, a veritable cash cow for EA, where every tiny add-on costs $15+.

But otherwise, I agree.

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3 points
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Square has final fantasy, dragon quest, kingdom hearts, octopath traveler, forspoken, and a myriad of smaller games you aren’t familiar with including lots of mobile game sales. They’ve got like 15 2023 releases on their Wikipedia. They’re doing fine and don’t belong on this list lol

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