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159 points
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40 points
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I mean, I wouldn’t put Starfield in the same family as Diablo IV, with most of the game behind a microtransaction wall. Bethesda promised Skyrim in Space. We got Skyrim in Space. Skyrim is a polarizing game (much like Witcher 3 is, often for opposite people/reasons).

I don’t think Starfield is “not so bad”, I’m having the best gaming experience I’ve had in a year or two. I think all the critiques are valid, but I don’t really care about most of them.

So why should I play a game I don’t enjoy to punish the makers of the game I do enjoy? I have a very limited amount of gaming time. It gets the game I’m having the most fun with.

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21 points
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I feel like I’m in some sort of fugue state with everyone comparing this to Skyrim. In what way is this like Skyrim? Skyrim, for all its flaws, at least had hand crafted worlds with interesting things to see and do in them. From what I’ve seen of Starfield, that has been completely replaced by procedurally generated barren worlds. Like yeah, you can ‘explore’ them, but for what? What is there even to find?

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6 points

Skyrim, for all its flaws, at least had hand crafted worlds with interesting things to see and do in them

Virtually 100% of main and faction story arcs are hand-generated content. I would go further and say Starfield used more distinct model-sets than Skyrim did.

For context, Skyrim’s map was ALSO procedurally generated, but most (or all) of the content was built on top of it by hand. We have comparable amount of manually generated content in Starfield, and then tons of procedural content allowing for a larger overall world.

Starfield is approximately 100,000x larger than Skyrim. So yeah, a lot of it is going to be procedurally generated. But you follow a general path, and everything along that path is NOT.

So… no fugue there. Both have similar amounts of handmade content, but Skyrim has a lot of filler content, and that filler content is largely barrel worlds, something that works because planets tend to be barren.

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3 points

What is there even to find?

Granny Valentine’s singing in orbit Mrs. Kurtz school field trip Space pilgrims

Just a few random orbital encounters that I’ve found. Planet side there are plenty of structures to explore but no real reason to do it; the random loot system ensures you’re as likely to find something exploring on your own as you are fulfilling a bounty contract. There is no special reward or motivation to exploring vs finding these structures via a mission.

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0 points
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I don’t get why someone would go to a random location with no quest attached and expect to find some extraordinary content.

You don’t have to visit those randomly generated locations. There is plenty of actual valuable stuff to encounter. Those locations are more for end-game stuff when you did everything else.

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3 points

What part of Diablo 4 is behind a microtransaction wall? Some skins?

The problem with both games is they disrespect the player’s time by turning everything into a slog.

That’s way more of an issue with modern game design trying to maximize hours played while minimizing actual content than paid skins. Those may suck, but to be fair it was Bethesda who introduced the damn thing in the first place. I’d rather pretend the premium skins don’t exist but have a fun game than have no microtransactions and a boring 150+ hours of empty world with a total of 35 hours of interesting beats.

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12 points
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What part of Diablo 4 is behind a microtransaction wall? Some skins?

I think it’s “Most of the skins”.

The problem with both games is they disrespect the player’s time by turning everything into a slog.

I can’t speak for Diablo 4 on this, but that’s not Starfield. Just like other Bethesda games, Starfield clearly gives feedback when you’re leaving major storylines and running procedural content. Radiant Quests have mixed reception, but the number of radiant quests you actually need to complete any Bethesda game is in the single-digits.

If you stick to main-story and faction-mainline quests, you touch virtually nothing that wasn’t hand-crafted for your pleasure. No slog. No grind. No nothing. And I find it pretty easy to differentiate between the handcrafted side-quests and the procedural side-quests. If you don’t, just ignore the more obscure-seeming side quests anyway.

a boring 150+ hours of empty world with a total of 35 hours of interesting beats

Is this a personal self-discipline problem of yours? A game with 35 hours of great content is worth the price of a game like Starfield, and you can just NOT go out and play the “150+ hours of empty world” if you don’t like it. While I haven’t beaten Starfield yet (I like procedural content and spend a lot of time in it), that mainline content isn’t gated behind doing procedural stuff. That stuff was added on top of the content you directly pay for.

For me, I love going system to system finding ships to pirate. I haven’t really gotten into planetary exploration yet. Maybe I won’t enjoy that as much, or maybe I will. If I don’t enjoy it, I just won’t do it and it won’t detract from the game.

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11 points

I dunno why you’re getting downvoted, cause you’re completely right. The microtransaction hell in Diablo is all for shit like horse armor. The game plays exactly the same whether or not you’ve spent an extra dime. With that being said, it is 100% bullshit to have any extra transactions, micro or not, in a $90 game.

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3 points
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-2 points
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3 points
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the case that it was overhyped and made people buy it before anyone knew they were being taken for a ride

I’m still waiting. I’m not the only one. We keep asking for a list of things that were hyped about Starfield that we’re missing, and so far that list is exactly zero items long. Most of the things people are bitching about, I would have told them 2+ years ago Starfield wasn’t going to have, and nobody ever promised.

Further, how are we “taken for a ride”? I’ve spent $20 on Starfield so far (Xbox game pass) and have had nothing but a fucking blast. Are they secretly screwing me by making me enjoy it?

I’m going to reiterate what I said elsewhere. To my understanding, Bethesda promised me Skyrim in Space. When Starfield came out, Bethesda delivered Skyrim in Space. What exactly is fraudulent or misleading about any of that? I’m sorry if you expected Minecraft in Space or No Man’s Sky 2. But nobody ever said this would be that.

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23 points
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28 points
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29 points
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8 points

Huh? Starfield is the best RPG Bethesda has made since Morrowind, because it’s an actual RPG. It has the best quest design since Oblivion, with almost none of the quests boiling down to “Go there, kill guys”, but actually needing to talk to people, pay attention to the environment, interact with the world and make choices (and your Background, Traits, Skills and faction membership all add new ways for you to go about a quest.) The weapon design is an incredible improvement over Fallout 4. Almost everything in Starfield is either a massive step up or a return to form compared to their previous work and you don’t actually know what you’re talking about.

And that’s not even to mention things like the ship building system, which is genuinely extremely impressive.

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-7 points

Plenty of people have enjoyed this game and found things to like even if it’s not perfect.

“People enjoy the slop so the slop must not be that bad.”

but you can’t dictate to other people that they also shouldn’t enjoy it.

Yes but we can absolutely point out they’re enjoying slop and are probably the biggest contribution to mainstream games becoming more and more soulless slop.

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5 points
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1 point
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8 points

what I find more wild is as usual the toxic gaming community can’t handle opinions. I like the game, I don’t care if others don’t, but acting like I don’t have “standards” cause you don’t like it is rediculous. Likewise, I got bored so fast of baulders gate 3 but apparently it’s the second coming of christ and I must be wrong. No, I get why people love it, it just wasn’t my jam. Starfield is

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-4 points

its so depressing that people still seethe this much over others liking a game they didnt

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