Yeah, as someone who hasn’t played Starfield and has no interest in playing it, all their criticisms were just saying they didn’t care for the style starfield was going for. Which is fine, but that doesn’t make it a bad game.
It could be that “NASA punk” is boring to 99/100 people, but that doesn’t mean a game in that style is bad. I think we can all agree that games that are enthralling to a very niche set of people are a good thing, because we all want that game to be for us. We don’t want or expect every game to be equally enthralling to every person.
For me, the “NASA punk” wasn’t the turn off.
Starfield could have been a great game. But the general route Beth has taken with Fallout, and continued in Starfield, doesn’t appeal to me. Pointless building filler, environmental storytelling over actual storytelling, radient quests everywhere and so on.
I have no doubt they’ll do the same with TES. Just half-assing it really. Skyrim was already pretty flat, so…
Yeah, Morrowind was mind blowing when it came out. Then I skipped Oblivion, and Skyrim, mechanically, wasn’t that much of a leap over Morrowind. Sure it looked better and had voice acting, but it still feels like a static world. I wouldn’t consider Witcher 3 to be quite the same genre as TES, but imo W3 raised the bar for my expectations from Bethesda. So far I think they still have not made a game as good as W3.