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75 points

New Vegas had one of the best settings in the 3D games but the gunplay in Fallout 4 was much better. Hopefully there is a full conversion of this.

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47 points

I hope something comes out of this other than a cease and desist order or worse a lawsuit.

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37 points

They’ve allowed the Skywind and Skyblivion projects to continue, under the assumption you’ll need to own the previous games in order to run the mod.

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10 points

I thought both of those projects were explicitly not using files and models from the original games, but were instead recreating the content.

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18 points
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Has Bethesda ever C&D’d a mod? This isn’t even the first conversion of one Bethesda game from one Bethesday engine to another.

EDIT Happy Bethesday, everyone!

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-4 points

You seem to have confused Bethesda for Nintendo. There is no reason to even have the thought you had and decided to comment.

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16 points
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He had a more valid reason to post his comment than you did for the tone of yours.

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15 points

Arguably, while it would have been a lot harder to do, they might have tried slapping it on Starfield’s game engine simply because the gunplay is so much fucking better than Fallout 3, New Vegas, and 4.

It’s one of the few saving graces of the game, the combat doesn’t totally suck.

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36 points
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Better yet just mod it into starfield as a planet lmao. New mission something about investigating a world where the colonies nuked each other. Arrive at the world and get shot in the head by Benny. Cue F:NV in starfield.

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9 points
Deleted by creator
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4 points

I believe you meant “cue”, no “queue”. Why would you stand in line before playing the game?

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5 points

Thanks iD software for that.

Honestly the new Fallout should be given to Obsidian and iD. Bring Chris Avellone in freelance and let Bethesda work on thier GAAS Elder Scrolls 6.

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10 points

I never understood the recurring argument that gunplay in Fallout 4 is better than 3. 3 and NV are built around VATS while gunplay is an afterthought, and 4 turned that around. It’s like comparing apples and oranges.

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12 points

VATS was a terrible integration of the aiming system of rhe early Fallout games.

Fallout 3 implemented VATS because Bethesda didn’t know how to incorporate guns well to the game, this was self admitted. Bethesda had proven they couldn’t handle the IP in a lot of ways this one just one of many.

New Vegas isn’t focused around VATS. They actually disliked the system and designed gunplay to be better than Fallout 3. You can actually ads in New Vegas.

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10 points

The reliance on vats is a problem. It should be a tool, not a solution.

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3 points
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That’s just an opinion, not an objective truth. Fact is, VATS was implemented in 3 and NV because it’s a Fallout staple and basically was the core combat mechanic in 1 and 2. In my opinion VATS is one of the many things that made 3 and NV better than the more recent iterations

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3 points

I’ve never used VATS, and I’ve beaten 3, NV, and I’m almost done with 4. I don’t care for it, so I raw dog the shooting instead. Works fine. Maybe headshots are harder on console.

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2 points

Ah, console, that might make sense. I never had any trouble with aiming in 3 or NC, either. I rarely even considered using VATS.

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2 points

Oh I never thought of it that way.

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2 points

because intent isnt relevant to a product that sells based on how well it keeps you engaged in practice

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