tbf, it’s too specialized. They’re heavy so they can hurt through armor, which makes them slow. Terrible weapon vs an unarmored opponent, who can more easily just get out of the way or stay out of your reach.
A spear is at least good everywhere but indoors.
Like, what is the absolute last medieval weapon you would ever want if you were fighting 3 unarmed guys? All fast, all know what they’re doing. I’d say mace is solidly last.
Now, are they all wearing heavy plate armor like knights? Then mace becomes really, really good, it’ll break your bones through that steel, dent the steel inward so it compresses your body and the joints stop working properly, all sorts of shitty things. And you’re too slow to get out of the way.
source: I like maces.
Maces tended to be lighter and shorter than equivalent swords.
Maces aren’t as good against unarmored opponents, because unarmored opponents bleed and get incapacitated from a few well placed cuts. Swords tend to balance their weight closer to the handle to offer precision to make those cuts.
Maces specialize in delivering nearly the entire energy behind a strike. They were balanced to the tip of the weapon for that reason. Which is great against cut resistant armor due to energy transfer. Note that this places maces utility well before invention of plate armor.
If it’s heavy and slow, it’s not a weapon. Slow weapons kill their weilders. Rare armor rendered the user so slow as to let you swing in a game-like “lumberjack dealing with a stubborn log” fashion. There are plenty demonstrations around that show how fast and deadly an armored swordsman is.
The statement about spears indoors is game logic. The variability in spears and swords designs is such that most swords and spears would be equally dogshit indoors, but those that wouldn’t would all work quite ok. In a narrow, defensibly built passageway, thrusting attacks are nearly the only attacks available to combatants. A short spear then can offer a good deal of utility that sword wouldn’t, and vise versa. Short maces are nowhere near being useless there either.
Couple points in there I could argue, but it’s fair enough. Source for maces generally being lighter than equivalent swords? My experience has been very much to the contrary, though I’ve never held an actual historical artifact, only replicas.
For example, https://www.clevelandart.org/art/1916.1589
It being from 16th century, it’s likely the heavier variant for cavalrymen (which the description kinda confirms). Even then it weighs only 1.6kg.
Some sword examples:
- https://www.clevelandart.org/art/1916.1600. - 1.76kg
- https://www.clevelandart.org/art/1916.686 - 1.6kg
- https://www.clevelandart.org/art/1974.58 - 1.62kg
- https://www.clevelandart.org/art/1974.59 - rapier, 1.48kg
- https://www.clevelandart.org/art/1919.69 - 1.06kg
- https://www.clevelandart.org/art/1916.698 - 1.28kg
- https://www.clevelandart.org/art/1916.1099 - a very interesting case of 600g of weight
- https://www.clevelandart.org/art/1974.57 - 360g
Note the years and descriptions on the lighter swords. They are more of an everyday tool for civilians at that point. A regular club competed with those, probably very successfully.
The haft with a long chain and ball on the end is fantasy. However, I fought with one for a couple of years as a combat actor/choreographer and ren-faire reenactor and would say that the flail is a duelist’s weapon only. And in a duel its chief function is to remove your opponent’s shield.
A well placed flail strike will go around the guard of your opponent and potentially break fingers, hand, wrist, or arm.
You can also try to use it to disarm their primary weapon but it’s less reliable in this regard as it becomes a tug of war strength contest.
Use your flail to break their hand and make them drop their shield and then drop the flail and draw your side sword or whatever else you happen to have.
Too slow and clumsy of a weapon to fight against a group or near allies.
An even weirder one, a flail with a bike style chain: https://youtu.be/K5sPDbwr7EI
Seems to me like a bearded axe does many of the same things while being easier to control and being more effective as a striking weapon, no?
Hits really hard. Probably kinda hard to use. If I picked up a real one I’d probably end up giving myself a concussion somehow.
I guess I don’t know very much about flails… I thought they were more of a cavalry weapon irl, but I’d have to look that up. Unless it’s the old makeshift farm implement version that some peasants probably picked up at different points.
Even if you’re armed with the choice weapon, and skilled, 3 knights on foot looking to fuck you up are gonna do so lol. Those guys were brawlers more than anything else
not sure i agree people tend to wield baseball bats the same just swinging for the fences but a quick jab with the base or top is the most effective way to use them.
i think it’s all technique
Good plate armor was nowhere near as ungainly as many people imagine. A knight wearing a well-made suit would actually retain a surprising amount of agility and speed. The downside was that they obviously had to be custom made and were so expensive that only the wealthiest nobles could afford them.
While true, it doesn’t take much speed reduction to make a mace, or anything else, no longer miss you. Inertia is what it is, and the margins are not always large. The armor can deal with a lucky sword stroke, unless it’s really, really lucky. It can’t deal with a lucky mace stroke, you’re a casualty. Broken arm, leg, skull, something.
Otherwise maces wouldn’t have much of a point, anyway. Tiring to swing, shorter reach, yeah it hurts, but so does a sword if there’s no armor in the way. Takes minimal training, but so does a spear, and spearmen can stand in close order and poke. A maceman can’t do that, you gotta swing that thing. It’s not much of a poker, like say, a roman gladius is.
If there’s no heavy armor on the field, leave your mace at home. If there’s heavy armor, bring the mace. Battering through that shit is what it’s for.
All true, just want to add to it.
You can bring the mace anyway, just in case, as long as you don’t mind carrying it. One other major benefit is that the things could be dirt cheap because you don’t need good quality metal.
But if you want to hit people, and have a money and time for training, go for an axe. Pretty much all the advantages of a mace, but can cut on top (and usually poke too).
The other part of the equation is not getting killed, and usually the guys in heavy armor are good at killing you. Getting in striking range for a medium range weapon like a mace/axe/sword is damn dangerous, so a slower weapon like a mace or axe that’s additionally bad at defending because of a more distant point of balance means a much increased risk to your life. So if it’s one on one, you should really think twice about trying to getting that lucky strike in.
I’d put a pair of Sai behind the mace against the unarmed guys. Those things are useless, unless you know exactly what you’re doing. A mace is just an improvement on a warhammer, so even untrained, I have a pretty good idea of how to use it. A sledgehammer is similar enough.
tbf, it’s too specialized. They’re heavy so they can hurt through armor, which makes them slow. Terrible weapon vs an unarmored opponent, who can more easily just get out of the way or stay out of your reach.
There’s just one lesson in mace school: “come at them from behind”.
I’ve always found them the most scary. If someone has mastered one, able to control and time the weight, opening up opportunities for blows, you’re fucked. A light blow with a blade or spear, you’re taking shallow damage and can scamper back. But with a mace? You’re off-balance now or quite stunned and that’s exactly what leads to the skull being crushed in a second later.
So, sure they’re slower and harder to land, but patiently, just one good hit and it’s game very quickly and violently over. Not to mention, the wielder doesn’t have to worry about their weapon being stuck in the dead guy.