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147 points

Interesting spin on the “A delayed game is eventually good, but a rushed game is forever bad”-quote.

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67 points
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These quotes are from a time when games were stamped into hard plastic and circuitry. No Man’s Sky and Cyberpunk are two examples of games with rocky launches that are both amazing now. Saying a game is forever bad simply isn’t true anymore provided the makers stand behind the product.

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77 points

But they don’t most of the time. If you aren’t very lucky like with No Man’s Syk or Cyberpunk, you are stuck with an abandonend pile of garbage. And even with those games, it would have been better for everyone involved if they were what they are now from the start.

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22 points

Hey anyone wanna play fallout 76?

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39 points

But the damage is lasting. NMS will always be known for the absolute shitshow it was on launch. Props to them for eventually delivering, but the game will never be as iconic as it could have been. Like compare bg3’s reception of “holy shit it’s so good” vs NMS’s “oh it’s finally good now.”

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10 points

Indeed. I always read in forums people asking if NMS is worth playing now. Imagine if it had a great launch from the beginning. It would’ve been much more successful and wouldn’t have a bad reputation like it does know.

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34 points
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NMS is better since release but saying it’s amazing now is a bit of an embellishment. At its core it’s the same game with all the fundamental issues it always had, there’s just more fluff added on.

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4 points
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I mean, IMO it’s good enough to get your moneys worth out of it, its a hell of a lot of fun actually. It’s just that the main storyline is relatively short and the gameplay loop after completing the main story is not engaging enough to make it one of those games that you end up sinking 500+ hours into. To me that puts it in the same tier as Subnautica.

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4 points

Out of all my VR games almost none make it into double digits playtime (notable exceptions, Beat Saber and Boneworks) but I have logged hundreds of hours in NMS VR. No other VR experience comes close in terms of content.

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Same goes for Cyberpunk 2077 tbh.

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18 points

On the other hand, making me a beta tester for games I paid AAA prices for leaves me with a very negative feeling. You only get one chance to make a good first impression.

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5 points

Also, while some genres can be fixed after release, some can’t because they aren’t very replayable.

A number of adventure games, for example – you’re probably not going to play through them many times. If you blow the initial release, you kind of blew the experience.

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4 points

I think it depends on if the bad game has enough public attention that it can get a second chance after launch. When No Man’s Sky and Cyberpunk got updated, the story was plastered all over the game news channels/sites.

Most games if they get off to a bad start, nobody gives them a second thought. How would you even know if it got better? If nobody is newly buying and reviewing it, the steam reviews won’t reflect the change in quality.

There’s something to be said for the unfairness of which of these games that botch their launch get that second chance, but it kinda is what it is. People can’t pay attention to everything.

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1 point

the steam reviews won’t reflect the change in quality.

Actually, Steam now does have two separate ratings. One is for lifetime rating, and the other is for recent ratings.

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4 points

No those two games are the exception no the rule.

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2 points

The question bring why you’d keep working on something you got money for. Especially when you’ve been shown time and time again that people keep buying your games anyway. Seems more cost effective to pay those marketing people than your code monkeys…

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1 point

Tell that to Game Freak.

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11 points

Lol that quote is literally in the first sentence of the article.

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