Sorry if this is redundant, I didn’t see another thread focused on reactions to the game itself (just the Pokemon-ripoff news cycle).

I tried it on GamePass thinking, why not - might as well see how overhyped it is. And unexpectedly, I put in about 8 hours this weekend.

Despite some rough edges and some very clear inspiration, I am actually enjoying it. It has a very satisfying gameplay feedback loop and is an overdue (if involuntary) “modernization” of the basic monster-collector format.

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14 points

Not really. There’s a ton of other survival games I’d rather play, and the game’s progression feels like it’s deliberately just fast enough to keep me from closing it. After 8 hours or so I closed and uninstalled because it feels engaging enough to play, but not enough to be anything but chores.

The boss battles suck, the crafting has arbitrary timers to it. I just really don’t find it fun at all.

I love monster collection games, and I enjoy survival, but this definitely isn’t for me.

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I’m still not sure if I’m just enjoying exploring a new world and gameplay style.

I actually agree that the game progression is just fast enough to not close it - but it’s really interesting way of putting it, because to me, that would be a great sign that the devs had properly calibrated how to keep the player interested and keep you feeling like “just ten more minutes” for hours.

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3 points

That’s fair.

To me, it feels kinda cynical of the developers, like how a lot of GaaS trickle thins out just fast enough to not destroy their userbase. I prefer a little bit more reward as I play through, while obviously maintaining a slow enough pace that it feels like there’s reason enough to continue playing.

Different strokes though.

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6 points

Someone said above you can customise the game. Including exp and resource drops.

So it seems you can modify the game to your liking. Which is a really cool feature that most games lack.

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3 points

Huh didn’t know that. That’s definitely interesting.

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