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15 points
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A newer engine would get rid of chests hidden into the ground for storing NPC’s items.

I mean, this is an obviously laughable example but you can be sure that other quirks of the engine are holding back creativity and performance.

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10 points

As I said Creation Engine did mot stop another studio from being creative.

They are not being hold back by Creation Engine in game design, they are stuck in a design philosophy and production strategy that until now has and got them lots of praise and sales.

They use the chest trick because saves reworking the inventory and container system. That would take time and left the game almost the same, so they don’t.

If they used Unreal engine they’d have to build a new inventory and container system from scratch, who knows if they would end up taking the hidden chest idea (it mostly works) and porting it?

The “Update your engine Bethesda” discussion is valid from many points of view, but most of the problems with current Bethesda releases are cultural. They don’t test nearly enough, they don’t have a “fun” game until a couple months before release, they don’t coordinate the content and mechanics production in any way, the quest writing is a free for all.

And until now things worked out. So they refuse to address those issues.

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6 points

Actually, you can argue that they are still limited by what the engine can do - which, in turn, means it affects game design due to the fact they might want to implement an idea, but either they would need a hacky way to do it (like trains in Fallout 3 being a fucking equippable hat with an NPC running underneath the map, which is probably why their Fallout games don’t have drivable vehicles) or simply cannot due to technical limitations of the engine.

This is like saying a good wood carver can still be good if they have shoddy tools, when the reality is that a good craftsman is only limited by the quality of tools they have. If I can’t fully realize my wood carving because my knife is too blunt and do the best I could with what I have for an inferior design, is that my fault or the tool’s fault?

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1 point

I thing you are looking at this backwards.

They have the money and resources to change engine. They CHOSE not to. Because they can make the game they want to make faster and more efficiently on Creation Engine. If they could not make the game they want they would be forced to move to another game engine.

If their idea for Elder Scrolls 6 can be made in CE they won’t change engines. If it does not, they aren’t some indie studio, they have the resources to swap.

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4 points
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They use the chest trick because saves reworking the inventory and container system. That would take time and left the game almost the same, so they don’t.

And if they used a new engine they would have to rework the inventory and container system, and if they did that perhaps they would innovate on that system in some way since they are making big changes anyway.

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3 points

They don’t want to. They have a formula, and the public and the market have spent decades saying that it’s good enough and want “Skyrim in Space”

If they want to change how inventory works they can, in whatever engine they are using. But why would they?

Also, I find pretty ironic to expect “Innovation” in a game with a number 6 attached to it, from a studio known for doing 3 franchises so similar to each other in gameplay and features that are used to describe each other. And to blame the tech for the lack of it.

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1 point

Yea I like your explanation. It worked until now

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1 point

I’m sure that many people in the studio are having a bad time with how quick the internet discourse has gone into “Starfield Actually Bad” territory. It’s not easy refining that kind of feedback.

BUT. BUT. I’m not sure about the “until now” because Starfield has sold incredibly well, even for a game launched directly in game pass and not supporting PS5.

Even if internet gaming people don’t like the game, the market said it’s ok. BioWare survived a few blunders until destroying their brand, and Blizzard still goes strong.

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1 point

Limitations don’t get in the way of creativity, they produce it. Listening to people who have no clue how to make a good game, though, will definitely stifle creativity.

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