Well, not for long. 1.6 is the very last update ever (unless it breaks something and needs a hot fix) and then he’s working on Haunted Chocolatier full time.
Yeah, 1.6 is mostly just to help modders so nothing that special will be added. Excited for Haunted Chocolatier though.
Initially, yes. Recently CA tweeted this:
https://sh.itjust.works/pictrs/image/87db47db-c901-4812-b37e-fca4d8f07f46.webp
There’s always some little QoL change CA puts in.
I’m hoping for a reliable way to get an auto-petter without going down the JoJa mart route.
Stack luck (Ginger Ale and Lucky Lunch/Magic Rock Candy) then go panning on Ginger Island to get your first lucky ring. If you don’t succeed take your stacked luck to Skull Cavern and just do a normal run and you might get one as a drop. With high luck your chances of getting an auto-petter and auto-getter from the loot floors. I have two lucky rings and always do ginger ale and rock candy and my luck stacks so high that I get pretty much a 100% drop rate of the things to the point it’s kind of a nuisance. Once find a lucky ring put it on. Later on you can take it to the forge to fuse with a burglars for double drops and again Iridium for the magnet. Now every day is a good luck day.
EDIT: You can also combine lucky rings with your favorite set of rings. For example luck/coffee with luck/burglars is a very funny combo.
There was an announcement, the Joja items are getting another way to get them, there will be another festival and winter clothing for villagers.
Oh well, I thought 1.5 was the last lol.
Who knows with CA, I wouldn’t be surprised if they make another content update for SDV in a decade.
Ginger Island was phenomenal. They took everything that made the game suck and fixed it without disrespecting players who liked doing things the old way, plus they added in some cool content which added a lot to the end game. Fairy dust is single handedly the best feature ever added since once you get a room full of Statues of Fortune you can just pump out any item you want at breakneck speed. Fairy Rose goes from being a niche flower you use for bees to a genuine powerhouse of a crop during a season which is normally a massive lull in production. The only thing that sucks about them is that they stack really badly. I really hope next update fixes that because that is unacceptable game design.
I’m gonna be that guy and say I don’t like Ginger Island, mainly because of the golden walnut hunt.
Terraria, too!
I never got into terraria, I’ve tried a couple of times but couldn’t grasp the game loop.
I really liked minecraft when it came out though.
I’d say Terraria has a lot more… structure in how you upgrade things. Minecraft is a lot more loose and free with how it lets you play, while Terraria expects you explore, collect, create and use the things you discover and create to move the story forward.
Maybe that was why, not entirely sure.
I did appreciate the complete freedom of minecraft.
Should point out I played minecraft during Alpha so it was long before any story was added to the game.
Terraria is less survival sandbox and more metroidvania. It garnered a lot of surface level comparisons to Minecraft (randomly generated world, building a base, caving required to find ores to smelt into bars to get better tools/armor), but Terraria has all of that as ways to progress and grow stronger instead of just being things you can do in the sandbox for fun/survival. It’s less about survival and more about finding ways to increase your DPS/Mobility/Defense to fight bosses. Although you can still flex your creativity to make visually appealing bases (and you want to have multiple, one in each non-evil biome and one underground, trust me).
There’s been a lot of content added.
Patch 1.5 was massive and basically completed the game.
I thought that was going to be the last patch but now there’s a 1.6 coming and there will probably be more but I have no expectations.
It’s just a nice surprise when I see new content being developed.
ConcernedApe is a national treasure.