The open gl renderer starts, but i cant play the game itself. Rendering the vulkan shaders, rebooting and using proton experimental(i use the native version) didnt worked.

0 points

Does it work when you let it pick the proton version instead? I had the same issue when trying to force it to use proton experimental.

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1 point

doesnt work. Even the open gl renderer doesnt open

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1 point
*

May be a coincidence, but it stopped launching for me too. Worked Monday and Tuesday, yesterday I didn’t try to play, today it didn’t work.

Tried:

  • running “verify integrity of game files”
  • forcing Proton,
  • clearing shader cache
  • attempted various launch options, like vulkan, fullscreen, and windowed
  • update all flatpaks (since I installed steam through flatpak)
  • reboot
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1 point

Try playing with -vulkan. Works on my side here

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2 points

doesnt work. Nothing changed

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1 point
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Okay, so it stopped working for me as well, but only when on gnome desktop. It’s running natively on budgie desktop. Maybe a wayland issue?

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2 points

It doesn’t work for me either. Gnome reports a crash, and that’s it, I don’t know much more…

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12 points
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There’s a GitHub issue tracking this bug. It seems like SDL3 was finally released and Valve “forgot” to compile SDL3 with Wayland support.

If you’re using Wayland, you can add a startup parameter to force the game to use X11 and it will work.

This issue is also affecting Dota 2.

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1 point

Doesnt work

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Did you use SDL_VIDEODRIVER or SDL_VIDEO_DRIVER? The former one is the old parameter and the latter works. I am using it right now on a Wayland session.

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Both don’t work

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If they dynamically-linked it and shipped the .so with the game (there will be a libSDL in the game directory somewhere), you can probably just save a copy of their SDL build and replace the original with a working copy if you’re desperate to play ASAP.

If they statically-linked it, you’re out of luck until they fix it, if you’re not willing to do X11.

Honestly, what I don’t get is why SDL would not do this automatically. I’d think that it’d just fall back until it hits a protocol that it can do. Historically, you shouldn’t need to force SDL_VIDEODRIVER, because it’ll use the first one available in your environment. Doesn’t matter whether it’s compiled with support for some environment you aren’t using or not.

Maybe it was compiled with support and there’s just some problem with said support.

EDIT: Ah, looks like they got it now. Apparently it’s a bug in SDL, according to the issue you linked to, and they’re pushing a patch for it.

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2 points

SDL provides a way to override the lib even if it’s statically linked https://github.com/libsdl-org/SDL/blob/main/docs/README-dynapi.md

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Oh, nifty, thanks.

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1 point

and Valve “forgot” to compile SDL3 with Wayland support

No, the problem is the opposite, that it has Wayland support enabled by default. Source 2 doesn’t support it yet though, so it crashes.

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