31 points

Simulator Game Simulator where you play a guy playing a simulator game and have to make sure he doesn’t forget to sleep or get fired but manages to successfully plow that virtual field every time.

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30 points

I read an idea a long while back that I’ll repeat:

A spy game in the style of Splinter Cell, except you aren’t the guy, you’re his handler. You tell him “crawl under that laser,” or “wait a moment, there’s a guard… okay now go!” or “input the following sequence to disable the doomsday device,” and he more or less listens to what you tell him to do. The issue is that the more you fuck up and get him hurt or killed, the less likely he is to listen to you. So you have to build up a relationship with your spy by giving him good instructions in a timely fashion and getting him to complete missions successfully. Over the course of the game, as you progress, you’d be able to tell him to do more dangerous things because he’d trust you more. Playing the game successfully would make you feel like you and your spy were a well-oiled machine, working together to take down supervillains and criminal syndicates.

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6 points

Even more interesting… Imagine a 2 player co-op game. The “spy” player is playing a tactical fps, but has no minimap or enemy detection. The “handler” player is patched into all the security cameras and tells the spy where to go and where the enemies are.

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7 points

Well I have great news for you. That game already exists. Look up Operation Tango.

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2 points

Oh damn. I just looked it up and it seems like fun. Now if only I had any friends…

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4 points

Look up black hat cooperative! It’s vr but sounds pretty similar to what you after describing.

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2 points

I don’t have VR, but that sounds cool. Actually the thing that came to mind when I was describing it was “Keep Talking and Nobody Explodes”

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2 points
*

That actually exists. Operation Tango if I recall correctly.

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26 points
*

Utility Locator Simulator.

You know those “Call 811 before you dig!” signs? (Or, where I grew up, call JULIE?)

In the real world, underground utilities are generally found by utility locators using tools that detect current running through either a metal pipe or wires, or through a tracer wire if the pipe isn’t iron/steel. Utility locators do tickets called into 811, and go about neighborhoods (both city and rural) marking with paint on the ground where gas/electric/fiber/sewer/water/etc. utilities are, prior to construction where digging will happen.

I feel like it’d be really fun to simulate someone using one of the detectors and having to go to some street location, find the utility pedestals or hookups to homes or businesses, and trace the lines and paint where they go.

You could base it in real science like a lot of simulators out there, too. There’s different techniques and frequencies you can use to detect underground utility lines, and different ways they can interfere with one another so that things go wrong and your markings are off.

And the whole process of locating utilities could be very, very gamified. You could get a score on how well you marked them, and terrible things could happen if you were wrong.

Like, maybe you marked a gas line incorrectly, so the next contractor to dig hits it and gets blown sky high when things explode. Or maybe an office building/school/whatever had to be emergency evacuated because your poor marking caused a gas leak when construction started.

Or maybe you located the cable fiber to 200 homes in a neighborhood wrong, and an excavator cut it, and suddenly all those homes can’t watch the Superbowl and the “happiness” of the neighborhood goes down.

Or you located a water or sewer line wrong, and suddenly someone’s back yard is filled with water/sewage and little Timmy gets sick and dies because his wading pool is full of poo.

And you could get things to level up, too. Like, if you do good work and move to a better utility locator company, maybe they issue you a can of wasp spray.

Or perhaps you befriend a beekeeper and they can come out and remove a swarm off of your utility pedestal so you don’t get stung to death, and you can save the bees instead of killing them. Get an Environmentally Friendly badge achievement or something.

Or you raise relationships with the construction contractors so they mark their locator tickets better so your job is easier. (Or you piss them all off, and they tell you to mark ALL utilities for three high-traffic blocks…when the only digging they’re doing is a single stump in someone’s back yard, far away from the horrible convoluted intersections you were forced to mark.) Or maybe homeowners like you, so they stop surrounding “ugly” utility pedestals on their properties with rose bushes so you don’t have to crawl through thorns to get to it.

I think it could be very fun, and also kinda raise awareness of what utility locators do and why.

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8 points

I never expected to find the idea of a game based on finding utilities underground to be exciting but you did it. I’m in.

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8 points

If only I had the time to learn game programming. And art, and music, and…basically everything.

I could be rich!

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5 points

Lmao this is hilarious. You could also throw in kids from the neighborhood stealing the little red flags 🚩 that are left in the ground for marking digs

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5 points

A few things to remember to add:

  1. False positives
  2. Abandoned utilities
  3. Utility maps and GPS coords that were never made, were never updated, or are flat out wrong
  4. Contractors who will make every excuse and lie about what happened
  5. Random people asking if your digging for gold and worried if you’re going to tear up their lawn
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3 points

Yeah, reading about these things are what made me realize how layered the game could be.

You could have a lying contractor who kicked dirt over your marks, and whether you would get the blame or not would depend on screenshots you took of your work beforehand XD

From a technical perspective, I bet programming abandoned utilities and how those impact detection would be a challenge for the programmers interested in the “simulation” part. I bet there’s some math going on there!

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4 points

This is a genuinely great idea. I’ve been playing Dave the Diver and I can see this having a similar level of management, slowly introducing you to the new roles - first you’re just marking, and over time you’re managing more and more of the whole process and earning money on the way.

Heaps of room for cool visuals like revealing the pipes you find, cutscenes showing work done/completed.

Love it! 100% would play this.

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25 points

Driving simulator where I can choose a real world location, similar to ms flight sim, where I can drive around in a 3D world

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11 points

I would love this, put on an audiobook, get stoned, and drive around the alps or Southeast Asia. No traffic and no danger

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4 points

Alps? No traffic? Mate, have you ever tried crossing the Alps during holiday season?

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1 point

Nope! But why would they program the traffic into such a simulation?

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9 points

The closest thing to that would probably be euro truck simulator 2

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5 points

City Car Driving exists, but I don’t know how extensive it is. You can also install mods on ETS2 to drive around in normal cars.

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1 point

I tried that on my steam deck, controller support is non existent from when I last played

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1 point

Id say closest game right now is assetto Corsa with mods

Ets2 has trucks, even if you mod a car in it still feels and drives like a truck

I want to rip it around my home town in a fast car, swerving through traffic lool

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3 points

Isn’t there a thing on Google earth where you can sorta do that?

A modern version of the 1998 Sierra game with real world data would be great. I spent so much time in the freedrive mode on that back in the day.

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1 point

I think I remember an aeroplane in Google earth lol

I know there’s a very basic version of this online somewhere, you can drive a car on top of Google maps satellite view

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2 points

Just wait for content creators to play this drunk

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1 point
*

Beam.ng has some pretty good maps where you can just drive around. They aren’t quite fleshed out as much but there’s a ton of mods too so you might be able to find one that’s just a Sunday driver.

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1 point

I’d say assetto Corsa is better right now, beamng feels like a crash simulator or even just a scene creator rather than a proper driving sim

In asetto Corsa I can get real world cars in real world maps and drive it around

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22 points

I’d like a realistic ecosystem simulator where it isn’t from a human perspective. Like, maybe you start as a beaver and build a damn and it changes your river and has lots of effects on other species. Maybe then you switch to a bear and eat a salmon. Does a bear shit in the woods? It does! And it helps the trees.

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8 points

As a non realistic version, have you played timber born? It’s about beavers making dams and towns, but very much not realistic.

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