Aging gamers were reportedly delighted to see that a new video game called Eldric Quest has accessibility features catered specifically to people their age who do not have enough time to actually play a video game.
“I came back from the office at around 7 p.m. and was so happy to see this mode implemented because holy shit am I tired,”
I know this is satire but I would definitely play a mode like this. I may only be 20 but a 10 hour shift plus nearly 2 hour train rides kill me
I only realized it was satire after I opened the thread and saw it was HardDrive, not only did it feel something a game would do (probably a New Blood game) but I was also genuinely stoked
It’s not just about difficulty though; some games are designed to be really long. Looking at some of the RPGs out there, like Divinity: Original Sin.
Dear god. I burned out around your age with a similar work schedule. Less commute but more work hours. Took me years to recover.
If your situation allows, please find yourself a better work and commute setup. Your boss isn’t going to care that you’re dying inside, especially when they’ve grown accustomed to everything you get done running yourself ragged. If you can, start doing less at work so you have energy to search for other jobs.
In some workplaces, it’s actually better to let things slip so your boss can push for more manpower.
My situation is lucky not the worst. I am currently going to a technical school for medical work. And when I actually am at the place I work in it’s hardly “working” much at all, a good number of days I literally can watch an movie between cases.
Honestly most of the feeling dead is the commute, which unfortunately I don’t have many options for, can’t drive plus no other job I find offers nearly as much as I make (coupled with the fact that this quite literally the only job of its kind in the area).
I also get along very well with my team (literally no drama) and management is pretty nonexistent and we all take a firm stand when they do.
I very much appreciate the concern however
I actually have both a deck and a switch. I’m just too tired before and after work to play on my commute.
I feel you.
I have found that searching for game reviews with the term “Cozy Gamer” finds games that fit into that after work funk, for me, when I have that time.
I never did ender dragon cause’ it was added after I was already done with the game in beta times lol
I had more or less gotten over the game when the ender dragon was added. It was too grindy and slow and I felt like I could never get far enough to even approach the end. Then I joined a server where they had a bunch of infrastructure already set up. Suddenly I had access to enchantments and elytra and the game became super accessible, and I discovered just how much faster and more fun the game is now with all the incremental improvements. It’s given me something to play with my kids.
I hate how playing in peaceful locks you out of crafting a bunch of very useful items. Since bone chips and slime balls only come from monsters, I can’t make my plants grow big and pretty with bone meal or make a lead rope for my horse. I’m sure there are other examples, but those are the two I care about the most, lol.
I don’t think it’s the difficulty of games that makes them take so long for me. Just that everything is so bloated now. There’s so much to do, but so little of it actually adds to the experience.
I appreciate that a lot of games have realised this and let you differentiate between “go this way to see the end of the game” and “here is some bullshit if you’re not getting another game until Christmas”.
Like sure, I could deliver every parcel in Death Stranding, and really get into the class fantasy of being a post apocalyptic Deliveroo driver, but I’m just mainlining the story quests at this point. Which is taking long enough on its own.
The new assassin’s Creed games feel like this to me as well. I ended up feeling like i had sunk 4000 hours into Valhalla and just stopped giving a shit lol
Also the sequels and prequels. The Assassin’s Creed series is about 30 games long at this point and has countless DLC on top. It’s just way to much stuff. I’d wish companies would just take their engines and do different games with them, instead of trying to shoehorn everything into the same universe. Ironically, that’s kind of like Assassin’s Creed started, it was originally a Prince of Persia game until they made it a separate game entirely, but name recognition is too important these days to just give up, so everything after that ended up as Assassins Creed games.
I am kind of tired of series so complex and convoluted that I need to read a Wiki just to figure what is going on. I miss stories with an actual ending.
I played Odyssey and the DLCs over 2 years ago, and I still feel kind of tuckered out on AC for a bit.
The only thing that makes me want to play Valhalla at some point is the Keith Flint lookalike singing Smack my Bishop.
I would absolutely choose this mode without any shame. I already spend plenty of time in “Story Mode” difficulty; I don’t care to spend hours of frustration trying to hit just the right dodge pattern for a boss because I no longer have the finger dexterity that I did when I was 20.
Real talk: I’d rather kill my hour bashing my head against something challenging then progress actively through something not challenging. “Beating the game” just isn’t a drive for me. I play while it’s fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don’t care to “finish” it.
But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.
For me it’s about the story, I basically only play games that have an interesting story (and some Vampire Survivors here and there). So I don’t care for challenge or progress.
I feel this. Gaming for me is about getting better at the game, and playing with it’s systems. I think it’s why I typically gravitate towards competitive games over story ones. But having the time to master competitive games is proving more and more difficult as time goes on.
Depends on the kind of game I think. Certain games I do play for the challenge (FromSoft, TBT, RTS, rogue-likes and lites). Others I’m playing for Story (RPGs).
I think a good example of a game that was too difficult (for me) but had an engaging story that I wanted to play was Celeste. I hate precision platformers. But they Devs knocked that out of the park in terms of accessiblity options so I could tweak it until it was enjoyable for me, and enjoy a beautiful story with beautiful music.