The one that’s part blue, didn’t notice it at first but I think it’s mixed use.

10 points

I thought CS2 was counter strike 2 and was very confused for 10 seconds

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34 points

ah, Cities Skylines 2, not Counter-Strike 2. You might want to change your title, I thought Counter-Strike 2 followed Fortnite and allowed building all of a sudden :D

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11 points

Yeah I immediately thought “oh wow counter strike is getting way more colorful than what I expected”

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7 points

A few weeks/months ago, everyone was talking about HL and I thought, why’s Half-Life so popular all of a sudden? It was Hogwarts Legacy.

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3 points

Fortunately FortNite BR has a no-build mode since some months. Since I can’t be bothered to train my self to build the Burj Khalifa in 2 seconds, I prefer it that way.

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1 point

Oh that might actually get me to come back and try Fortnite again

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12 points

Im very excited for the sequel. Graphics look much better and it has a lot of features people have been asking/hoping for.

The only thing I’m disappointed about is that zoning is still entirely grid based, so there is no way to fill curves and corners nicely.

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7 points

I’ve spent many happy hours playing the original… My only gripe is that it always turned into a traffic management sim. Yes there were other challenges, but traffic was always front and centre. (At least for my cities)

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1 point

Once I figured out how it works, traffic management became fun. And money-growing-management-stuff and the waiting is what ruined the game for me. So now I’m playing with infinite money and the only challenges are traffic and making stuff look good. Getting people to where they want to be with lane management, public transport networks, and bikes and pedestrian paths.

What is the challenges you prefer in city builder games?

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5 points

Traffic management is always the main puzzle that everything boils down to in a city builder.

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5 points
*

You’re right of course :) I guess I spend so much time IRL with traffic, seeing the virtual equivalent doesn’t spark joy any more. It’s a shame, I used to love city builders.

I’d love a car-free option. Mass transit, bicycles and foot travel only would be a great challenge.

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1 point

The modding helps a lot with that. It gave a lot more tools so you didn’t need to create insane spaghetti roads

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3 points

That’s fine make a lot of people happy.

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4 points

I’m so excited for this game, just need to see how the traffic management stuff is on this game and see if it’s anything like TMPE

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3 points

Seems they taken inspiration from a few of the mods everyone uses. If they haven’t taken anything from TMPE, the modding community will surely re-create the mod for CS2.

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4 points

My biggest want for the sequel is less of a need for mods. Stuff like tmpe make the first one amazing but it also makes the experience feel a little shittier and harder to get back into after time away from the game. I always have to do a mod purge on the workshop and then figure out which are the versions that people use now. Making what could’ve been an impulsive play into something I’ve now spent hours sorting out and now that the game has finally loaded i no longer have time to play.

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2 points

Same here. I played for about a year after it launched and had a lot of fun. I took a look last year after seeing some amazing screenshots and videos. The modding needed to produce the kinds of cities I was looking at was intense. Well beyond what I’m capable of doing for a few hours after work. And its not just finding the right mods but relearning the game and what all those mods do.

That said, I’m very much interested and hopefully the developers will deliver a solid sequel.

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5 points

Considering they’ve hired the dev of TM:PE (iirc also the dev of Network Multitool, whose utilities you can see in the trailer), I have super high hopes

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Gaming

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