Disclaimer

Not trying to blame anyone here. I‘m just taking an idea I‘ve read and spinning it further:

Intro

A lot of people use free open source software (foss), Linux being one of them. But a lot less actually help make this software. If I ask them why, they always say „I don’t have the coding skills!“.

Maybe its worth pointing out that you don‘t need them. In a lot of cases it’s better to not have any so you can see stuff with a „consumer view“.

In that situation you can file issues on github and similar places. You can write descriptions that non technical people can understand. You can help translate and so on, all depending on your skills.

Other reasons?

I‘d really like to know so the foss community can talk about making it worthwile for non coders to participate.

36 points

Because UX/UI is just as painful as coding.

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2 points

Fair enough but writing a readme isn‘t, right?

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19 points

What use is a readme written by someone who doesn’t know the code, doesn’t know the internal designs, the design goals, the plans of the current maintainers, anything? It’d be no better than asking ChatGPT to write it for you.

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5 points

I‘m sure a lot of people who correct text, add references, structure and pictures to a readme would disagree with you.

I‘m not sure if you‘re a coder but it you are, you should know that coding and usability are two entirely separate things.

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1 point
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1 point
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5 points
*

Yeah, that’s a good point, but the readmes that I’ve seen written by those who wrote the code themselves are not much better. Sure, they know what it’s all about, which is precisely why it oftentimes isn’t much help for a user.

What’s needed is someone who’d read the initial readme (written by the guy who wrote the code itself) and ask questions about the parts that were “too straightforward” to be included, or weren’t explained clearly enough, or to bring down the general overview back to Earth.

And if there’s yet another person who’d go over this second pass, and keep it from being too dumbed down, even better. Keep it to the level of the average user. That requires knowing the kind of person who’d likely use the program.


Edit:

Sorry for all the duplicate replies. I keep getting network errors.

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1 point
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2 points

Why does it have to be documenting internal designs, architecture, and all that? Why not app user manuals or install guides or any of myriad other sorts of documentation?

Just because one specific scenario may not be suited doesn’t mean no scenario is suited to what op is proposing.

I mean first, what kind of projects are we even talking about, libraries? APIs? Apps? Command line tools? Etc?

Because the technical writing needs vary depending on what kind of project. They don’t all require coding skills for success.

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34 points

That’s the most painful part of all.

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5 points

Asking for a friend: do you code? Because most coders say this and thats my initial point. :)

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10 points

Technical Writer is a skill. It’s a fairly well paid one too.

Being able to make good documentation is hard.

User Experience (UX), user interface (UI), and graphic design are all also surprisingly difficult. Much of which is integrally tied to the code.

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4 points
*

I came here to say something similar.

Just writing documentation alone, is a skill worthy of a full-time job! Of course, there’d be people who can volunteer their time to do that, but without someone with such skill at least taking a look and making sure it’s understandable to someone who’s got no idea what’s going on? Let’s just say that open source software help documentation is filled with such examples.

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1 point

Yeah, I probably should think about taking money for it but making descriptions and manuals is just something I like to do. And there are a lot of people who also do this but dont call it „technical writing“. Often it is things like doing glossars or explaining abbreviations. That helps a lot.

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15 points

Writing documentation of all kinds seems like it would help a great deal. I would be hesitant to file UX complaints, because those tend to be ignored by programmers who focus their limited available time on fixing defects and shipping features.

Where are all the programmers who enjoy improving UX and enjoy the challenge of changing legacy code? 😉

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4 points

Fair enough. There seems to be a hole in the plan there. I think most UX programmers are sitting on their 5000$ chairs writing code on their 10k$ mac for their billion $ corporate employer. Kind of joking but I bet its not far from the truth.

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85 points

Using GitHub is a skill of it’s own, and requires knowledge of coding practices. It’s hugely confronting to someone without coding experience

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-9 points

Yes, absolutely but github (which is only an example, mind you) has a lot of consumer friendly accomodations like github gui and cli.

You can edit stuff directly in someone elses repo (or so it seems) in the web browser. I know you have to do a branch and a pull request but thats something that can be worked on.

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44 points
-23 points

Thanks for making my point. :)

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1 point
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24 points

Since you’re trying to build bridges with this post, I just want you to know that everything you mentioned in this comment is far beyond a non-programmer and sounds totally incomprehensible. It’s jargon soup. I don’t say this to dunk on you or anything, I just wanted to let you know how high your own skill level is, because it can be easy to forget sometimes. People without those skills won’t be able to follow this kind of explanation.

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1 point
*

That was exactly my point with the linked xkcd too. Not sure how they interpreted that as being in support of their post.

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2 points

Thanks for the heads up. Yes, I‘m indeed trying to help and apparently some people really want me to stop but I wont. I‘m happy a few actually appreciate it.

The jargon soup is not intentional, I was trying to head off a couple smartypants that will tell me that editing a repository in the browser actually just makes a branch.

You can’t do it right anyway. If you facilitate change, people will crucify you. So I just take hate and dont care at all.

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5 points

I’m interested in where the limits to expectations lie here. I’m not trying to be a jerk when I say this next part but I do worry I may come off that way but I’m trying to figure out the boundaries of what a “reasonable” expectation is so I can make tasks like this easier for my own team (completely unrelated to this project but it’s essentially the same problem).

Is it not reasonable to expect people to type into a search engine something like “GitHub help” and then poke around in the links that come up?

… Well I’ll be damned, I tried my own method before commenting, and the first link that comes up is a red herring, how obnoxious. I was hoping it’d be a link to the docs, not GitHub support. I guess I just answered my own question: no that is not reasonable.

As a technical user, I am still at a loss for how to help a non-technical user in an algorithmic way that will work for most non-technical users x.x guess I’ll be thinking about this problem some more lol

(I guess I’m rambling but I’m gonna post this anyways in case anyone wants to chatter about it with me)

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11 points

I code but I found it to have quite a learning curve.

Maybe the first step is to develop a “how to use git for improving documentation on a FOSS project” lol

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7 points

Because my skills when it comes to coding (absolutely none), is using the program until it breaks and telling someone what happened from an uneducated stand point.

If you are going to make things for “idiots” you need to hand it to “idiots” for testing.

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2 points

Makes total sense and reporting stuff from your viewpoint is great. :)

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30 points

If you give me an extremely easy way to submit feedback, then I will. Don’t expect me to go way out of my way, though, researching how to get into contact with you and such. I don’t actually care that much, you know how many products exist out there, right?

But, just by way of example, an early access game I started playing recently has a very convenient button in the main HUD for submitting bug reports/suggestions, and I’ve been considering different ideas to submit with it. Any I cannot throw out as impractical or counter-productive will get submitted eventually. I’ll also report bugs I encounter, of course.

I will not look up your team’s forums just to talk to you though.

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6 points

Absolutely relatable. Thats why we need to make this a more streamlined process.

Like every foss software, be it games or whatever, should have an easy way to report bugs.

One thing I see different is foss-software and -games: You getting something for free and asking for „everything be dead easy“ without helping it become dead easy is not the most healthy.

You cant compare foss software with for profit software that either takes your money, serves you ads or outright sells your data. Thats only making the world a worse place.

The devs dont make money off you, yet you‘re saying you‘ll not give anything back except if they pave your way to it. I think you should pay for foss software then.

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1 point

In principle I agree with you. But people sitting behind their keyboards will also be fairly pragmatic about it, pretty often.

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1 point

Thanks. I dont get the pragmatic part yet. Care to elaborate?

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5 points

Side thought: If someone just puts an email address for receiving feedback somewhere where I’ll see it, I’ll use that too. A UI button isn’t really necessary, just so long as I can send the feedback without having to do my own research in order to do so.

I can write an email though.

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2 points

Simple but great idea. Thanks for elaborating.

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4 points

Going Medieval has a Bug Report button in the top right corner during gameplay at all times. It’s an early access game, and the devs have been actively updating it and adding new features over the past couple years since it first went into EA. What’s there is great, and you can spend tons of hours just building up your settlement.

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4 points

Totally. Everyone has a threshold of pain in the ass above which they don’t care enough to contribute.

Some want to contribute but find that having to use git, let’s say, is too big a hurdle, otherwise they’d totally contribute. Ok, so lower the barrier to entry. Make it less of a pain in the ass.

You don’t need to make it so easy that any idiot on earth can submit changes or the project will be flooded with bullshit probably. But for those who would otherwise be dedicated contributors but for that one thing, fix the one thing.

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