Thanks to a video posted by Reddit user OkPain2022, we’re given a glimpse of how pickpocketing will work. Of course, you’ll still need to approach them by crouching, and after you do that, a prompt will appear, allowing you to steal from them. After that, another menu will appear, showing you what they have and the odds of you successfully stealing said items.

38 points

I mean, I did partake in the “Skyrim in space” jokes but I didn’t know there’d be pickpocketing. Huh. So is it safe to say everybody’s builds are going to trend towards stealth sniping?

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20 points

What’s the last Bethesda game that didn’t have pickpocketing? It’s not like it’s a Skyrim staple. It’s a Bethesda staple.

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4 points

Fallout 76 maybe? I stopped playing before they added npcs, maybe you could pickpocket them.

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6 points

How did an rpg without npcs work?

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3 points

True. I somehow expected it to be a different thing altogether, new mechanics and all, I don’t know why. Was thinking more along the lines of No Man’s Sky, FOR SOME MYSTERIOUS REASON.

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1 point

Fallout 1 already featured pickpocketing (that is, stealing from people the same way you steal from containers). Maybe that’s where they got the idea from.

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They had pickpocketing in Arena; well before Fallout 1.

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9 points
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Deleted by creator
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6 points

A special cosmic bucket on the head too.

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3 points

In a setting with guns? 200% guaranteed.

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4 points
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Must have been the space wind

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1 point
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For people playing efficiently, probably. Everytime i play a bethesda game, i usually go out of my way to play some theme. Playes skyrim in stealth(after 2h axing most of it), oblivion with magic, melee in fo3, energy in fnv, luck maxed pistol/revolver only for fo4.

Ill probably look at the weapon list at launch and pick a weapon type from there

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My first time through in their games is balls to the wall action. I don’t stealth. I just sprint in and shoot big guns/swing big hammers. Stealth is for when I already know where every enemy in the game is so I can kill everything and never actually be seen or attacked.

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3 points

My first thought as well, have 0 expectations from starfield/bethesda…but pickpocketing in space is a new low.

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1 point

Less ‘Skyrim in Space,’ more ‘Fallout 4 in Space.’ They are really leaning into the “Build Your Own Trash-Fort” aspect, as with Starfield, you not only build them on every planet. You get to ride around in them between planets.

I get that ‘Builder Games’ are big money, but dear lord…

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14 points

so basically they changed barely anything?

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4 points

I’ve been saying forever this system is stupid as hell, you should have either a 100 percent chance to steal something or a 0 percent chance, so that you can’t save scum

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I don’t normally pick pocket, but I have played the old thief games and pick pocketing was a bit the same. You had to actually follow and aim at their tiny little belt pouch. But that wasn’t an RPG; you succeeded by just being good at playing the game that way.

With how Bethesda’s game usually work, I can see this fucking sucking balls trying to follow the NPC while the menu of their inventory is up, unless it’s still gonna pause while you decide what to take.

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