Be it a game that’s difficult in its entirety, or a particular challenge in a game that you just couldn’t complete.
For me, there are three that come to mind:
- Super Hostile: Waking Up (Minecraft Custom Map, Hard difficulty). That damn water section…
- Terraria Zenith Mode. Coming from someone to whom Master Mode is fairly easy, this was rough.
- Calamity Death Mode (Terraria). I beat DoG (this was back when a headshot was an automatic death), but I just could not click with the Yharim fight. I also think burnout was at play here because that was a LONG playthrough.
Hollow Knight. I love that game but I am in my mid 40s and my reaction time isn’t what it used to be. And it’s not even the bosses. I just can’t make it past the spike section where you have to air-dash all over the place and can’t be a millimeter off or you die.
In the fighting game scene, reaction time is studied, and the 40+ year olds can hang with the kids at the highest level. Your reaction time is a function of your focus. If you put your mind to it, yadda yadda yadda. Then it’s just up to you to decide if it’s worth sticking to it or getting to bed so you’re well-rested for work in the morning, because that’s what will separate you from beating Hollow Knight in your 40s.
I’ve just moved on to other games. I have a wife and a small kid. I can’t afford to spend hours and hours stuck on a game.
I’m guessing you’re talking about the White Palace. It’s required for the “true” ending but you can reach the credits without it. It’s worth watching mossbag’s lore videos on YouTube whether you beat the game or not.
Personally I got through the “standard” white palace (not the side path. Fuck that).
But I never could beat the Radiance. It’s fast, its attack hitboxes are completely bonkers, and I absolutely hate the fact I can’t properly train against it to make sense of its patterns. Because every time I lose I have to redo that stupid Hollow Knight section again. It’s not even a hard part, it’s just wasting my time and making me more nervous when I have to face the real deal.
Jedi Fallen Order. I’ve tried a couple times because I really WANT to like the game. But I just can’t stand the fucking souls style of everything comes back when you save. And the boss fights are just too punishing (for me). It’s so frustrating to get stuck on a boss or lost in a zone and come to the realization that I WAS having fun and then the game got in the way of that.
Elden Ring. I had a lot of fun with the game restarting and playing through the first zone on like 6 different characters to try different styles and see what I like. But at some point in the second zone I realized I was just stressed out all the time. It wasn’t fun, it was stressful. I can appreciate the game and I don’t regret spending the money on it, but I realized it just wasn’t for me.
I think I’m done with souls games. They’re just not for me. I really wanted to play Jedi Survivor but I suspect the new cool stuff will just make me more frustrated with the souls aspects, Oh well.
I really wanted to like JFO but I just hated the combat mechanics, it almost seemed like it was lightsaber fighting underwater with how sluggish it seemed, and I hated the number of times I died early on from basic beasts just because you can’t break a 3-button combo so if they dodge ever so slightly that’s a good 2-3 seconds they have to lunge attack.
I mehhed out on Outer Wilds because of Brittle Hollow and Hourglass Twins. Great game certainly, magnificent atmosphere, clever-in-a-good-way plot and premise, just not quite for me. Watching my daughter play through it was more fun than playing it myself.
I thought about playing the good and bad endings of Undertale, but it started to feel like work so did not. Plus I estimated that the Sans fight would’ve made be break something.
I adore the Outer Wilds vibe, but had the same experience and it still doesn’t sit well with me! Years later and the game still comes to mind, but the periodic resets were so unpleasant for me that I didn’t see it all the way through. Maybe this will be the year….
“True Pacifist” route is worth doing if you enjoy Undertale, it’s not terribly difficult and fleshes out the characters a bit more. If you’re thinking about going the other way, I would say play up through Undyne and see how that feels. Edit: also play Deltarune if you havent
I really want to like Outer Wilds, but it just hasn’t quite clicked with me either. I’ve probably played about 10 hours but just keep bouncing off of it.
Dark Souls and souls games in general. But the difficulty is just half of it. I have beaten hard games before. The problem is that everything is so bleak I can’t even feel motivated to try. I’ll do a thing only for some NPC to go “it doesn’t matter, everything is pointless and you’re so insignificant”. Inevitably being spoiled I know that even the single optimistic NPC is not getting it great. Y’all can mope, I’m gonna put my effort where it’s appreciated.
The bleakness is why I assume the “age of dark” endings are the good ones. They’re the only endings that also end all the suffering of those fucked up worlds. The only weird one is Elden Ring. You can end all suffering, but it’s presented as the worst possible end for that particular game.
You might want to try Lies of P. All of the highlights of Dark Souls combat and if you play your cards right pretty much every NPC gets a happy ending.
It’s free on Game Pass right now too, if you have that.
So so so many. Right off the top of my head:
- Guild Wars Season 2, one of the later missions. It was stealth gameplay. I hate stealth. Paid someone 100g to run it for me.
- FTL’s boss.
- Warframe’s Glassmaker season fight with Nihil.
- Currently, Ace Combat 7’s Pipeline Destruction.