heroic games launcher is a foss epic and gog launcher, works very well and very fast for me on linux. it has a windows version, too.
It’s long because you have to copy and paste your password from the manager (and click “remember me”) every time.
Honestly?
Steam probably puts more into security or something and has more confidence in themselves, and the others don’t and they know it and so they have half-assed approaches that put the burden on YOU to reduce their risk.
You installed WHAT?!?!?
Market dominance ≠ monopoly
I say this because I assume you’re talking about Steam, and as a service comparible to the Epic Store, users have A TON MORE options, choices, even more autonomy on Steam than on the Epic Store. Reviews, reselling of keys, reselling of cards, infrastructure to host communities, support systems, bug ticket systems, the competitive sales events, etc.
Not saying Valve or Gabe Newell are perfect, not at all - they are profit driven - and Steam as a store and launcher does have it’s own issues.
But as far as I’m concerned the fact that Valve wants to bring commercial videogames to libre open source platforms, something Epic Games is against, is the deciding factor of why I continue to support this behemoth.
With the modern stack and infrastructure of today there is literally no reason not to port games to Linux, unless you want to rely on pervasive, kernel-level DRMs, which are inherently unethical because they take away control from the user and puts it in the hands of a company.
But that’s my reason. People have tons of reasons to use Steam, whereas Epic Store is just an exclusivity portal. Also, it’s launcher so soooo bad. Not just undernourished, but the UX design patterns make no sense - and when you do that job worse than Valve? Oh boy…
And again, technically speaking:
Market dominance ≠ monopoly
Epic Games, Microsoft, Sony and Nintendo keeping certain fan favourite intellectual property on their store front exclusively? Monopoly. Technically.
Tested 5 clients on my PC 3 times each. Times were more or less consistent on each run, biggest variation seemed for Uplay.
Setup: You are already logged in, there are no pending updates, you terminate client after each run (did not see significant time difference between repeated runs and 1st run after you log in), your logged in Windows account has admin rights so time is not wasted entering password (EGS and Uplay require admin rights to launch), time stops once launcher is usable.
- EGS - 8 - 10 seconds
- Steam - 20 seconds
- GOG - 11 seconds
- Uplay - 20 - 24 seconds
- Heroic - 5 seconds
System: Ryzen 2600 with Samsung 970 EVO (2400 MB/s R/W as per Samsung Magician benchmark)
Is there any chance you can add a test for Heroic launcher as well? I advocate for using it over EGS, and I’d like to know how it stacks up.
Is heroic only on Linux? I’ve never looked into installing it on Windows. It’s a fantastic front end for the EGS/GOG on my Linux machines though.
Would be fun to investigate why there is such a huge delay and what is causing it.
I find the video from LTT kinda hilarious with the 96 core threadripper. Breaking records in cinebench but Cities Skylines 2 still runs like shit (in a 1mio pop city).
Because chances are the 7800X3D will be faster due to the cache.
Real-world applications often can only be parallelized so and so much, before you start hitting diminishing returns for many reasons. A lot of it is about the actual technical design as much as it is the technical execution (you can’t parallelize two operations if one depends on the result of the other).
I’m not sure the 7800X3D would even run a mil pop city. They were using 64 of the 96 cores running Skylines 2.