What is “five times shorter?” Is that one fifth as long? We can’t really measure the shortness of a thing, only its length.
Sorry, it’s a pet peeve of mine.
The shortness of a thing is an aspect of its length. Your comment makes no sense. Five times shorter means that you can play Mirage five times in the same time it takes to play Valhalla once. I’m pedantic as hell but this comes off to me as fake pedantry.
Yeah, I’m being quite pedantic, but it is genuine. It’s a common language mistake that frustrates me.
Don’t try to multiply a relative descriptor when you can use hard numbers (i.e. it’s 20 hours shorter) or the appropriate relative measurement (i.e. it’s 20% as long). It’s both improper English and less clear (maybe “2 times harder to understand”?) to do so.
The real question we need to be asking ourselves is do games need to be long or do they need to be good?
The answer is they need to be good, which is exactly why I won’t be touching this piece of shit.
I can’t speak for them but Ubisoft doesn’t have a great modern track record.
So… the new game is… not as long / big as the old one, which consisted mostly of empty space between some very small areas of things happening?
I mean, I got the game physical on ps5. I installed it longer than I played it.
I don’t even remember if it had auto-run or teleportation or if I just browsed old-lemmy while traveling.
Another fantastic selling point, trimming down the awfully padded content in preference for a decent storyline
I’d rather a shorter actually good game than a game vast as an ocean deep as a puddle.