What is “five times shorter?” Is that one fifth as long? We can’t really measure the shortness of a thing, only its length.
Sorry, it’s a pet peeve of mine.
The shortness of a thing is an aspect of its length. Your comment makes no sense. Five times shorter means that you can play Mirage five times in the same time it takes to play Valhalla once. I’m pedantic as hell but this comes off to me as fake pedantry.
Yeah, I’m being quite pedantic, but it is genuine. It’s a common language mistake that frustrates me.
Don’t try to multiply a relative descriptor when you can use hard numbers (i.e. it’s 20 hours shorter) or the appropriate relative measurement (i.e. it’s 20% as long). It’s both improper English and less clear (maybe “2 times harder to understand”?) to do so.
I’d rather a shorter actually good game than a game vast as an ocean deep as a puddle.
The real question we need to be asking ourselves is do games need to be long or do they need to be good?
The answer is they need to be good, which is exactly why I won’t be touching this piece of shit.
I can’t speak for them but Ubisoft doesn’t have a great modern track record.
Lmao. I remember when hearing that a new game had a hundred hours of content was great! Now it’s like, thank god Ubisoft stopped sniffing its own farts.
I love 100 hours of content.
Just don’t pretend fetch quests that are just running across the map and a bunch of collectibles that are linear unfun climbing puzzles padded to hell are content.
Valhalla was such a slog.
I’ve got high hopes for Mirage and Hexe.