70 points

I’ve been watching this game from the sidelines for like 10 years.

See you all in another 10.

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24 points
*

I can’t imagine that people will keep shoveling money in for another ten years.

It sounds from the article like they’re starting to lay people off.

Roberts then touched upon changes at Cloud Imperium Games, some of which have to do with recent layoffs and a controversial relocation plan IGN reported on last month. Rich Tyrer is now senior game director, overseeing the development of Star Citizen and Squadron 42 alongside Roberts. Roberts said CIG had made the “difficult decision” to ask the Los Angeles development team to relocate to join other teams, primarily in Manchester, England, as well as Austin, Texas, and Montreal, Canada.

One member of staff called this “a mass layoff, disguised as a relocation of staff”, given the struggle in moving to another country “with little or no notice.”

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9 points

I can’t imagine that people will keep shoveling money in for another ten years

See, that’s what I thought after the first hundred million with basically nothing to show other than being able to walk around your spaceship. Yet here we are.

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0 points

It’s like Bethesda or Rockstar… We can surely trust their greed

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52 points

Its crazy that they burnt through almost a billion and theyre nickle and dime’n people for ship insurance/ single player. If I gave their crowdfund a penny (and waited 12 years), I’d be demanding a free game.

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12 points

If you did fund it early, you got ships with unlimited insurance and the single player game is part of your package.

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7 points

At this point it will be a retirement gift

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26 points
*

I mean, Chris didn’t say theyre getting ready to hit 1.0 soon, just that they took a look and probably created a roadmap for getting to 1.0 release. I suspect it will still be a while to get to 1.0, but I don’t know how far behind the current PTB is in comparison to the version the developers have.

Either way, its going to be nearly impossible to outbomb Suicide Squad, Forspoken, or The Lord of the Rings: Gollum.

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13 points

Even if they release a road map to 1.0 have they hit any of their goals on previous road maps?

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7 points

Actually yeah. Pretty close on track from their 2018 roadmap till now. About a year or two delayed, but tbh that’s fair considering the cluster fuck they had to figure out to get persistent entitiey streaming working. But for the most part that roadmap was accurate.

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4 points

Thats 6 years hahaha

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2 points

Skull and Bones…

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7 points

Nah, you don’t get it, this is a quintuple-A game. :)

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1 point

Lol! True. I’m sure they have millions coming in from the players that go to another school

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1 point

Are they going to give us a roadmap of when they’ll have the project roadmap? Again…?

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26 points
*

Funny to see this here, I actually played this last night for the first time in a year. I have a friend who is a diehard and wanted to play so I finally gave in as he’s played helldiver’s with me a number of times recently.

Anywho, the game is still unoptimized and buggy as shit. We did some new mission where you fly to the same base you’ve seen 5k times and take an elevator underground then you attempt to upload data while servers are overheating for some reason, and NPCs randomly spawn in elevators. Glitched out getting on the elevator and fell through the floor, adds spawning in elevators would just sit there and do nothing staring at the wall until you shot them. Got killed once, did not respawn in the ship as I had tied my identity to the bed - instead spawned back at my origin base - later found my dead body under the med bed in the ship. Enemy NPCs rubber banging all over the place, so we’re my buddy and I the net code clearly has major issues. Tried to pickup a container at one point and for some reason that injured me. The inventory system to loot guys is difficult to use / buggy as all hell. The same terrible interaction system where you hold F and use mouse to interact with things is ridiculously janky. The star navigation system is the same broke crap I remember from years ago, you can never smoothly set destination or even find the destination you want to go for. They’ve changed the flight controls for the 578th time for no reason. NPCs in my home spawn were walking into walls and glitching on stairs. I could go on.

Still no news on Squadron 42, still no firm release date, no new significant content in years (except ship sales!!!), pyro still not playable for non bootlickers, no jump gates, all the ground bases look exactly the same, no compelling gameplay loops you shoot shit in space jousting or you go to one of 700 identical basses on the ground to pickup boxes or shoot laggy NPCs. There is no “game” here it drives like crap for a project over a decade in the making with that much money wasted. I have no idea why people are still “playing” it, and no idea why so many continue to throw money at it.

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7 points
*

This perfectly summarizes my experience every time I hop into the game after a year.

You’re saying that physics based coffee in mugs and new cape physics didn’t fix all the major issues when they implemented those two years ago? I swear they prioritize the dumbest work possible.

Just wait for server meshing bro /s

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6 points
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Oh there’s a good reason for the flight controls change. Because the fucking neck beards who spend $10k on a “realistic flight sim” setup demand that their loud whining be accommodated or they will never stop whining on the official forums because their idiotic controllers couldn’t beat people flying with a keyboard and mouse. Because, you know their Cheeto stained fingers obviously know more about how futuristic space combat will work than actual engineers designing a space combat sim.

This is basically why I stopped playing. The willingness to let idiots dictate game design and balance made the meta insufferable and impossible to follow.

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8 points
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Because the fucking neck beards who spend $10k on a “realistic flight sim” setup demand that their loud whining be accommodated or they will never stop whining on the official forums because their idiotic controllers couldn’t beat people flying with a keyboard and mouse.

Back in the late '90s, there were a lot of PC flightstick-based flight sims, as well as space combat games. The Wing Commander series, from whence the lead on Star Citizen comes, was among these, and it was the idea of a new Wing Commander that was part of the appeal.

I think that it’s probably reasonable for a lot of people who put money into the game to want a viable flightstick-based game, given where they’re coming from, since that’s presumably what they were hoping for.

'course, given the huge amount of money Star Citizen’s taken in, it’s gotta have significant mainstream appeal, and not everyone is going to want to get a flightstick, much less other pieces of hardware.

I’m a little sad that there isn’t much when it comes to open-source combat flight sims, because I think that that’d be fertile ground for people putting together all sorts of neat control setups. FlightGear really focuses on non-combat flight (not to mention not being in space).

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5 points

The point is that flight sticks designed for aerodynamic flight are a dumb way to control a spaceship, and this has unambiguously harmed the development. The fact that they are trying to “balance” clearly superior flight mechanics for these dumber control schemes says a lot.

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23 points

“Dev says”

So it’s not happening then, gotcha

Star Citizen is one of the biggest scams ever in the gaming industry. Stop pumping money into these greedy fucks.

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-4 points

These “scam” comments are getting old.

It’s not a scam in the sense they are deliberately taking your money and not deliver anything in return. I am confident the people at CIG want to create something unique and amazing.

It is a very complex project though and you can argue about if it has been managed properly.

I check this game out once a year maybe, but there are lots of people playing this game daily and enjoying it even in its current alpha state.

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18 points

In no way in hell is it worth the amount poured into it. Which leads to the only conclusion that the money is being mishandled. Put simpler: it’s a scam

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2 points

After watching all of Sunk Cost Galaxy, no one can convince me it’s not a scam.

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11 points

Let me guess, you’ve put more than $/£40 into the game and want to find ways to justify it?

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5 points

I wonder if now they have enough money to refund me the 40usd I spended back then on their kickstarter, when I still believed I could get the next Privateer/Freelancer.

Call it an unintended scam, just like Peter Molyneux.

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3 points

I do think that the amount of money people have poured in does show that there is legitimately a lot of consumer demand for a new Freelancer (well, or Wing Commander is maybe more apropos for Star Citizen).

Frankly, I’d rather have one done with minimal assets, and then go back and sell aesthetic DLC packs to make it pretty if people want.

Freelancer scrimped pretty hard on the out-of-cockpit assets. I feel like a lot of newer space games have blown a lot of work on building a pretty world that doesn’t add a lot to the actual core flying around and fighting bit, like X4 (particularly relative to earlier games in the series).

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2 points

It’s not a scam in the sense they are deliberately taking your money and not deliver anything in return.

The definition of a scam is essentially a trick or deceiving maneuver that someone uses to take advantage of you, usually for their own personal gain.

So if you gave me $5 for oranges and I gave you orange-painted rocks, it’s still a scam.

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1 point

You could’ve said that in 2015. Now? It’s a scam, plain and simple. Give me Squadron 42. All of it, not some bullshit episodic type of release.

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