22 points
*

Not even if they gave me $200

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6 points

Lol then why post about it? $200 dollars is a great entry price in VR

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24 points

Because I try not to let my personal opinion dictate what I post here. Lots of people do care about this even if I don’t, but I couldn’t help commenting on it.

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6 points

Low-key noble of you. Much appreciated.

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4 points

It is, but it’s not just $200, it’s $200 and a Meta account. I’m not making a Meta account, so I’m not buying this.

If it was usable w/o a Meta account, I’d probably get it.

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-1 points

I believe you don’t need an account anymore

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12 points

I would use it for like 1 game on the quest store and more portable/wireless VR on PC. Even though my Index, is superior in almost every way, an easy headset to give to a visitor would be nice.

I probably wouldn’t pay $200 for one, but if a friend was getting rid of one for $50-100 I would likely snatch it up.

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5 points

I am shocked they couldn’t get everyone to wear a headset all the time for personal, work, and any other time for that price. I’m sure for 200 it’ll work.

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8 points

For me the issue with VR headsets isn’t the price, but the lack of a relevant killer app.

If I were super-into flight sims, I could totally see going VR – makes more sense then the many-monitors setups that fans have done for decades – but most game genres just don’t, IMHO, gain that much. And there hasn’t been a new genre that really blows me away that leverages VR.

I can believe that it might be professionally-useful for architects.

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5 points

Also, Meta

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I have a Q3 and I’m also feeling that right now. Most of the games for VR aren’t even really games. They’re “experiences;” Interactive movies where the only interaction is that you can move around the scene. The other biggest type are practically mobile games. Alyx was great. But it’s been long enough that it needs something to surpass it or at least learn from it.

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4 points

Alyx was great. But it’s been long enough that it needs something to surpass it or at least learn from it.

Hmm. Yeah, that’s a thought too. To put some numbers on that, if I go to Steam and do a search for VR-only games and rank by User Rating, I get:

https://store.steampowered.com/search/?sort_by=Reviews_DESC&vrsupport=401&supportedlang=english&ndl=1

  1. Half-Life: Alyx, 2020 release

  2. VTOL VR, 2017

  3. COMPOUND, 2022

  4. UNDERDOGS, 2024

  5. Hot Dogs, Horseshoes & Hand Grenades, 2016

  6. Keep Talking and Nobody Explodes, 2015

  7. Half-Life 2: VR Mod, 2022

  8. The Room VR: A Dark Matter, 2020

  9. Walkabout Mini Golf VR, 2021

  10. fpsVR, 2018

  11. The Last Clockwinder, 2022

  12. Blade and Sorcery, 2018

  13. Vertigo 2, 2023

  14. I Expect You to Die 2: The Spy and the Liar, 2021

  15. Vermillion - VR Painting, 2021

  16. Beat Saber, 2019

  17. The Lab, 2016

  18. The Thrill of the Fight - VR Boxing, 2019

  19. OVR Advanced Settings, 2020

  20. I Expect You To Die, 2017

So of the best-of-the-best out there as of this writing, we have in releases-per-year:

2024: 1 (understandable, year is only about three months in)

2023: 1

2022: 3

2021: 3

2020: 3

2019: 2

2018: 2

2017: 2

2016: 2

2015: 1

I mean, that’s just not really an exponential explosion.

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Some of those aren’t even games in any sense of the word. fpsVR and OVR are both just utilities for overlaying things while playing games (and there are free options).

It’s also the most expensive way to play a game, so I do understand the lack of demand compared to the normal gaming space, but there seems to be plenty of people in VR to sustain a good market. So where is it?

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3 points

Check out Arizona Sunshine. It’s a post apocalypse zombie shooter that I really enjoyed. They just released the sequel a couple months back too, so if you enjoy the first you’ll have another to follow up with. It was the first, and honestly only, VR game that I really enjoyed that wasn’t beat saber or a sim.

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63 points

If it still requires a Facebook account, no way. I walked away from that site 8 years ago and never missed it once.

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-11 points

You can create a dummy account and fill it with bogus data. I even share mine so it doesn’t even belong to a single person.

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11 points

That’s a bold move, Cotton. The account would get flagged and suspended fairly quick, me thinks.

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3 points
*

It’s been almost a year and it still works fine. I even set it up as a dev account to sideload apps and make calls to the wit.ai api in a few projects.

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4 points

Dummy accounts work for something like Lemmy but when you’re playing with big tech corpos in 2024, it doesn’t matter how dummy you make it, they will know it’s you.

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-1 points

You do understand that it’s not always me though, right? I also don’t use the headset for anything other than pcvr

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-8 points

Quest headsets haven’t required a Facebook account in nearly 2 years.

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9 points

Same shit different name.

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-6 points

It’s literally not, though. You don’t have to have a social media profile. It’s the same as having a Vive account on an HTC headset.

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8 points

My friend let me try out his Quest 2 and I feel like it spoiled my first impression of VR… That is, I was not impressed. Picture quality was abysmal, I definitely expected something more immersive than blurry binoculars experience, and Facebook integration was annoying as fuck.

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